Weaponsmith Archive
Thread: Way to test AP? Test vs. 100% resists?
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meyer1215
Sat Jun 19, 2004 1:01 pm
#1
I think I figured a way to test out if AP actually does lower resists. Are there any creatures/NPC's with AP1 100% resists to energy, blast or kinetic? Or AP2 energy resists at 100%. IF there is such a creature/NPC, then we can attack it with a higher AP weapon of the resist type to see if the damage does effect it. If AP>AR lowers resists, good way to see how much, but if AP>AR adds a damage bonus only, then they can't be hurt. Has anyone tried this before?
--Rorrimot
Master Doctor/Swordsman/Carbineer
--Rorrimot
Master Doctor/Swordsman/Carbineer
LLJK_Griz
Sat Jun 19, 2004 1:06 pm
#2
Some of the caveman things on Dantooine have 100% resist tovarious things,and I'm pretty sure they're not heavy armor. There's at least one type with 100% kinetic and I think there's another with 100% energy cos I remember having to use jawa rifle against them.
Happymob
Sat Jun 19, 2004 1:59 pm
#3
Kunga stone(workers?) have 100% resists to kinetic. A VK with AP1 does nothing against them (I got a rather unpleasant surprise from them today).
meyer1215
Sat Jun 19, 2004 2:20 pm
#4
Happymob wrote:Kunga stone(workers?) have 100% resists to kinetic. A VK with AP1 does nothing against them (I got a rather unpleasant surprise from them today).
Are they AP0? If they are, then that is proof that they devs do not understand how AP works. On all the previous testting that was dont, I think they blew off any thing that showed they might be wrong as "needed more logs" to prove our point. This test might be straight forward enought to prove that AP>AR does not work exactly like they say.
If they are just AP1, then I might go visit a Kunga. ... They are on Dant right? (How dangerous are they for a low level armored wookie swordsman buffed up? Can I last for a good while?)
Rorrimot
Master Doctor/Swordsman/Carbineer
Message Edited by meyer1215 on 06-19-2004 02:20 PM
CorenLanra
Sat Jun 19, 2004 2:58 pm
#5
My medium AP Power Hammer does 0 to a 100% blast target. This target was a spider clan mob,, 100% to kinetic, blast, stun.. and my 2nd char is fencer, so we both had to kill it with republics.
LLJK_Griz
Sat Jun 19, 2004 4:46 pm
#6
meyer1215 wrote:
Are they AP0? If they are, then that is proof that they devs do not understand how AP works. On all the previous testting that was dont, I think they blew off any thing that showed they might be wrong as "needed more logs" to prove our point. This test might be straight forward enought to prove that AP>AR does not work exactly like they say.
Happymob wrote:
Kunga stone(workers?) have 100% resists to kinetic. A VK with AP1 does nothing against them (I got a rather unpleasant surprise from them today).
If they are just AP1, then I might go visit a Kunga. ... They are on Dant right? (How dangerous are they for a low level armored wookie swordsman buffed up? Can I last for a good while?)
They're either light or no armor and are fairly easy to kill if you have something that they're not 100% resistant to.
Previous thread on broken AP system: http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=24479
basically the devs ignored the huge amount of data presented by two correspondents and various players and said the system is "working as intended" even though anyone can take half an hour and prove that it's obviously not.
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