Weaponsmith Archive
Thread: Dmg types have been fixed
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ngp
Thu Sep 01, 2005 3:48 pm
#1
Checked my Featherweight FWG5 pistol that used to be energy dmg due to a looted scope. It is now kinetic damage!
Misa
Misa
Muzz
Thu Sep 01, 2005 4:30 pm
#2
Mine too. I had a crafting bonanza tonight using pre-22 components. I just hope they aren't ruled invalid when the validation goes live. I'm hoping that even if they are, that the adjusted stats are still better then crafted. Otherwise my *SureShot* range of weapons is going to look pretty dumb with an Acc mod of only 17.
VexXev
Thu Sep 01, 2005 8:45 pm
#3
i hope when i log in my rifles are fixed. made a 2.49 spd, 1170max 82 sac laser rifle. i was pissed when it was blast.
joisey
Fri Sep 02, 2005 4:47 am
#4
Oh man watch for letting customers know who got shafted before word got out about scopes.
Logged in an noticed a adv laser which was blast dmg was now energy, so I sent a tell out to a guy who had a adk'd maxed e11 mk2 that got caught with blast, had made him a new one night before. Response I got back is unprintable, yah he had destroyed it to get the adk back fior the new gun.
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