Weaponsmith Archive

Thread: Dmg types have been fixed

ngp
Thu Sep 01, 2005 3:48 pm
#1

Checked my Featherweight FWG5 pistol that used to be energy dmg due to a looted scope. It is now kinetic damage!

Misa
Muzz
Thu Sep 01, 2005 4:30 pm
#2

Mine too. I had a crafting bonanza tonight using pre-22 components. I just hope they aren't ruled invalid when the validation goes live. I'm hoping that even if they are, that the adjusted stats are still better then crafted. Otherwise my *SureShot* range of weapons is going to look pretty dumb with an Acc mod of only 17.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
VexXev
Thu Sep 01, 2005 8:45 pm
#3

i hope when i log in my rifles are fixed. made a 2.49 spd, 1170max 82 sac laser rifle. i was pissed when it was blast.




Cope's Loot Made Weapons ***Closed***
HQ Resources and Loot ***Closed***
-3490, 3670 Theed, Naboo
Cope + Epok + Vex = @$$ Kicking Trio

joisey
Fri Sep 02, 2005 4:47 am
#4

Oh man watch for letting customers know who got shafted before word got out about scopes.


Logged in an noticed a adv laser which was blast dmg was now energy, so I sent a tell out to a guy who had a adk'd maxed e11 mk2 that got caught with blast, had made him a new one night before. Response I got back is unprintable, yah he had destroyed it to get the adk back fior the new gun.





*Altec/Ockham*
Didn't even leave flowers
"Master of Nothing they took my soul"
Drop off vendor located in Spirit, just pass cantina.
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