Weaponsmith Archive

Thread: 100 Rocket Launcher Run Proton Grenades cooking....

mindtrigger
Sun Feb 01, 2004 2:55 pm
#1


I mentioned here before, but I decided to do a run of 100 Rocket Lanchers several days ago.


I started assembling the proton grenades this morning. Man it took quite a while to get to this point with only 2 factories. I ended up putting a 3rd factory up, in the end which is helping now. Using 2 factories and cooking the parts around the clock, it took about 3.5 days to get all the sub components for the grenades done (which are themselves a sub-component of the RL), and also the scopes and projectile feeds.There was nodowntime either, I made sure to getonline and get the next components in the "oven" as soon as something was done. The proton grenades have a build time of 280 seconds each, so my first run of 250 will take about 19.5 hours. Why 250? I couldnt fit all the ingredients in the hopper for 500 grenades, so I decided to split them into 2 seperate runs.


Proton Grenade Stats: 1586-3185/5.1


Since I don't need to have all 100 Rocket Launchers done at the same time, I'm just going to put them throughone factory to free up my other 2 for more projects. These grenades sorta put a hault to any other production I might have done, so it will be nice to have factories back.


I will post the final stats of the RL's when I see the first one tomorrow afternoon.



Oceas Moonshadow
Bria Galaxy

Looking for Active Guild
Returned to support the game on 4/12/06
Elder Ranger - Elder Rifleman


Rangers Lead the Way.
charb
Sun Feb 01, 2004 3:44 pm
#2


I thought it was confirmed stats of protons do not affect overall end product, its the resources alone

mindtrigger
Sun Feb 01, 2004 3:58 pm
#3

I posted it for anyone interested.



Oceas Moonshadow
Bria Galaxy

Looking for Active Guild
Returned to support the game on 4/12/06
Elder Ranger - Elder Rifleman


Rangers Lead the Way.
mindtrigger
Sun Feb 01, 2004 4:00 pm
#4

Anyone have a general idea of stats on Rocket Launchers? Damage, Speed, etc?



Oceas Moonshadow
Bria Galaxy

Looking for Active Guild
Returned to support the game on 4/12/06
Elder Ranger - Elder Rifleman


Rangers Lead the Way.
charb
Sun Feb 01, 2004 4:06 pm
#5

My last run was 1250-3850 29 charges 7.5 speed roughly
mindtrigger
Sun Feb 01, 2004 5:49 pm
#6

Mine are coming in at 1276-3880/7.4 ......30 uses. So im real close.



Oceas Moonshadow
Bria Galaxy

Looking for Active Guild
Returned to support the game on 4/12/06
Elder Ranger - Elder Rifleman


Rangers Lead the Way.
Soar
Sun Feb 01, 2004 6:10 pm
#7

I do these runs regular every two weeks or so.

I try to avoid the one hit thing by doing everything gradually over the period of a week. Breaking it up really helps. As soon as I finish restocking the vendor and warehouse I start on the new run becuase I know in 2 weeks time I'm going to need them again.

Sometimes a big guild will ask for a big order of something like 50 units. In this case I will do the one hit fast-as-possible run. It takes 5 or 6 factories to have them completed withing about 48 hours.

My current stats are 3890 max, 7.2 spd with 32 chrgs.
Abominable-TCO
Sun Feb 01, 2004 6:47 pm
#8

you should be able to fit everything in the hopper for 550 protons in one run that is how many I have churning atm! (48hr run no less). 22 crates of one subcomponent = 550! 4 subcomponents = 88 crates that leaves 12 slots free for ressources which is more than enough. Now if you use your factory as storage then i understand but I just wanted to clear up that one can indeed make 500 (or 550) proton grenades in one run!


Yes the grenade quality doesn't do squat for the final RL stats.


However the other components do (ie PH, feedersand scopes etc) I max these for speed and accuracy where applicable and use standard componenets from memory as the dmg is in the end a minor contribution to the overall result (one of these was an adv component jsut can't remember which one atm might have been the feeders tho).


for a 100 (110 for bugered experimenting etc) 880 feeders is a PITA too esp since on my current batch I have lost a few (I swear that factory has not made as much as it should have and it did)!





--------------------------------------------------------------------------------
Quagga's TCO Weapons Depot

Based in the Player City of Draicco, Talus
{I am on the map and have a shuttleport as a doorstep(2980 1331)}


WookieeCrisp
Mon Feb 02, 2004 9:24 am
#9

Here's a trick to get the charges up in case you did not know. After you get done using your Exp points on damage (you should have some left over unless your resources are way better than mine). Use the left overs in efficiency. Efficiency increases the amount of charges.
WookieCrisp
Master Artisan/Master Weaponsmith
Master Sgt. Imperial Army
Vendor located at -5980 641 on Talus
Page 1 of 1
Previous Next