Weaponsmith Archive

Thread: Need quick advice: Do's/Don't of making Kraytpistol

Tomper
Tue Feb 03, 2004 11:41 pm
#1

Hello all cheerful weaponsmiths,


I got in touch with a customer yesterday that wants me to make him a Krayt FWG5 using a piece of Krayt Dragon Scale that he has. He also offered to supply the resources needed, but just as the FAQ says.. we weaponsmiths tend to have much better stuff already.


Anyway, I've actually never made a Krayt weapon before so I'm a bit nervous about getting anything wrong. I would therefore like to hear your advice on a few issues, and any general tips you can give as well. I naturally don't wan't to look a fool when putting the gun together, and more importantly I'd hate to break the customers hard earned Krayt Scale in the process.


So:


1) I gather the Krayt Scale goes into the Projectile Feed Mechanism, not the actual FWG5 - correct?

2) I should make an Advanced Proj. Feed. Mech not a regular one - correct?

3) Any opinions on whether to make an Advanced Projectile Pistol Barrel or a regular one? How much differance will it make? (I am short on top-quality resources for an advanced barrel).

4) How do I minimize the risk of a critical failure when Experimenting? Should I go 1 tic at the time, 3 at the time, or all tics in one go?

5) Are there different stats on different Krayt Scales? What should I be looking for here, to know if the gun should turn out mega-super-good or just above average?

6) How much damage/speed should the finished Krayt FWG5 end up with approximately, if I get it right?

7) Any general advice?


Many thanks!





- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
LLJK_Griz
Wed Feb 04, 2004 12:15 am
#2

Krayt tissue goes in power handlers, thus you cannot make a krayt FWG5, launcher, scatter, striker, spraystick, tusken, etc since those do not use power handlers.


Use your best available resources and unless the customer is a huge ass.


Experiment as you normally do. One at a time gives a higher chance of getting more mod successes and other crap results.


If experimentation on all parts is perfect, then the final product will have stats equal to that of a normal weapon plus whatever's on the tissue.



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LLJK_Griz
Wed Feb 04, 2004 2:17 am
#3


Krayt tissues have always gone into power handlers (scales are some armorsmith thing). The last patch removed power handlers from FWG5 and launcher pistols so they can't take krayt any more, and removed projectile feed mechanisms from the scatter pistol so it can't take the Nym loots.

Message Edited by LLJK_Griz on 02-04-2004 05:05 AM



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
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CivicExR95
Wed Feb 04, 2004 2:33 am
#4

Scatter pistols take power handlers



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Soar
Wed Feb 04, 2004 2:52 am
#5

hmmm, are you sure this player has tissues? There are other krayt bits that go in other craftable items, but for guns you need tissues.
Tomper
Wed Feb 04, 2004 4:58 am
#6

Hehe, well actually - when the customer first contacted me, he wanted me to make him a Krayt FWG5 and he told me he had the resources... naturally suspiscious I asked him if he had really really good quality resources and a Krayt dragon loot.


Turns out he hadn't understood that a Krayt gun required parts from a Krayt.


Since I've never done a Krayt gun myself, I explained that he needed a Krayt dragon scale (erroneously apparently, since he needs a tissue), but to my surprise he got ahold of a scale an hour later from a guild mate.


Oh well, guess I will have to tell him the sad news that the scale should be a tissue, and that it won't fit into a FWG5 either way...







- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
Wynan
Wed Feb 04, 2004 5:41 am
#7


well if I have advice to give here they are :


if you're short on some best resource, krayt guns or any enhanced weapons is best to use them in, better keep them for that than putting them in a single last run of basic weapons imo


on experimenting, as said above if you experiment 1 pt at a time sure you have basically more chance to have a moderate success, but only in number and you might still be able to get best dmg/speed even with a mod success, now if you experiment 2-3 or all ptsat once and you have anything less than a great success your gun (or krayt component) might be even worse than a basic one so I would advise to use 1 pt at a time for enhanced stuff, always


In short, using 1 pt at a time you risk 8-9 times to have a mod success but it'll have less impact on final result than if use several points at once


hope that helps


Message Edited by Wynan on 02-04-2004 04:44 AM

EdOWar
Wed Feb 04, 2004 9:23 am
#8

Also, be sure to do your experimentation in a city that has the research bonus, to decrease the odds of getting bad results. With my own krayt weapons, I experiment as I normally do, mainly because if you experiment one at a time the complexity of the component/weapon increases each time.The higher the complexity, the more likely you'll get a bad result.


Slim Vargo, Corbantis


Tomper
Wed Feb 04, 2004 1:12 pm
#9

Ah, that clarifies things. Heh, we'll I suppose I will have one dissappointed customer tonight when I tell him the weapon of his dreams can't be made. =)


When did the Developer's make it so that Krayt Scales can't be used in Projectile Feed Mechanisms btw? I have a friend who has a Krayt FWG5 you see, could that be pre-nerf or something? Or is is in fact not a Krayt FWG5 but a Nym Loot FWG5?


Thanks!







- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
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