Weaponsmith Archive

Thread: Executioner's hack?

BlkHwkDwn
Thu Dec 23, 2004 11:07 pm
#1

What does this require lootwise otehr than the schem of course?

Message Edited by BlkHwkDwn on 12-23-2004 10:25 PM



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
BlkHwkDwn
Fri Dec 24, 2004 10:00 am
#2

Thanks Folks, been wondering for a while.



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
leighthal1967
Fri Dec 24, 2004 1:20 pm
#3

Minimum 3 identical Geo cubes..plus optional 3 identical solidifying agents.



01101001111010101011
10011
100110010111100

10000010001100101011
11001100111110000100
01111011011010111000NONI
01110101111110011010 -V-
11101101001110011000 "WE'LL BE SEEING YOU..."


Hurlobacca
Fri Dec 24, 2004 1:23 pm
#4

With a set of 7 ident yellow geo cubes and a set of 7 ident geo agents, or a set of six geo sword cores, you can get two hacks from the schem. With a set of 3 cubes/agents or two matching geo sword cores you can get one hack. As far as the actual resources the WS will have those.



Hurlobacca 12 Point Master Weaponsmith
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Blksheep
Mon Dec 27, 2004 7:20 pm
#5

The resources used are in fact identical to the scythe... the final product is slower and a touch less damage, but nice to look at


Kolya



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Misha
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