Weaponsmith Archive

Thread: Finally made Master Weaponsmith, got some resources, got 12pt....but have can i tell how im doin

fabkins
Sat Apr 16, 2005 7:46 pm
#1

Ok,


Finally made Master WS, spent an absolutely fortune on resources and got >20 experimentation tape to get me 12pt.


Ive made a reference laser carbine and a scythe blade but dont know how they measure up:


Laser Carbine: 83-318 HAM 43/66/49


(didnt use a form-fitting stock so got high HAM)


Sythe Blade: 190-337 HAM 40/63/33


Neither are sliced. I am a carbiner so obviously know that you can get Laser Carbines with higher stats but I am "assuming" its with Krayt tissue. The Scythe obviously needed some special components but these werent ubber.


I would like to know how far off the mark I am with these?


On the same topic, is there a site/post that tells you what you can expect to make?



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VictorM
Sat Apr 16, 2005 7:57 pm
#2

Well, the damage difference can also be because its not sliced...if you get a fairly good damage slice, the scythe gets in the 400+ range...then its pretty good. I'm not sure about the carbine and can't be too much help, but its something :/



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Faqual
Sat Apr 16, 2005 7:58 pm
#3

your doing decent. just look for better resources..



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Sharkio
Sat Apr 16, 2005 10:10 pm
#4

I usually compare my weapons to this guy's, even though we're on different servers. It's a good list of most of the craftable weapons you can make, made by a 12pt'r.

http://stettin.guennibearserver.com/stettin-pricing.php



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fabkins
Sat Apr 16, 2005 10:24 pm
#5

Thats an interesting web site, thanks.


I didnt realise you can make a 0 HAM scope. Will try that too.



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bmf5000
Sun Apr 17, 2005 9:30 am
#6

If you can, add an adv. stock, most would say you should even at a loss to HAM. That can be up to 40/40 added damage.


Scopes can be experimented for efficiency and reduce the HAM totally, but I tend to go with damage (enhances wound%) and accuracy (enhances range mod). Most customers I know prefer to have the states stick better and the hit ratio to be higher over loss of HAM.


Your laser carbine is a little low, but that could be due to no stock. These are not to bad on resource requirements, so you should be able to experiment the damage into the 90% range as a standard.


The Scythe isnt bad either. I think the max damage exp I have on these is around 75%, but cant really remember. You want to be sure you are using crafted Geo cores for these, and not something looted. You can gain almost 50 points of damage with a good pair of crafted cores over anything I have ever seen looted. You will need 3 yellow geo cubes (over 10 damage is preferable) and 3 geo solid agents, plus a schem, all can be found in the geo caves on NPCs. Make a draft schematic and run a set of two geo cores to get best results from your scythe. I will not use anything but crafted geo cores of the highest quality for scythes as they are limited items.


Also, do not neglect condition on the final product. I never have points left over for HAM. Most players look at stats in an order similar to this:


1) damage

2) speed

3) condition

4) accuracy / ranged mods

5) wound %

6) HAM



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fabkins
Sun Apr 17, 2005 11:02 am
#7

Actually I did use a 40/40 stock. So I guess Ive got some work to do on the carbine. I must admit Im a bit paranoid over HAM as a carbiner , the carbine will completely deplete my HAM if I spam special moves. As I rearly miss I figures that it is more useful than accuracy. But carbines is all that I know so I will probably ask the client as you suggested to find out what they want.


I did make the Geo sword cores myself with Yellow cubes and solidifying agents. I cant remember the min damage but the max on the cores was around 65.


Also, whats the purpose of assembly? Should I try to max out on assembly as well? Will that increase my chances of getting a perfect experimentation run?


Thanks,


Fab



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fabkins
Sun Apr 17, 2005 11:32 am
#8

Oh yeah, one last thing. Whats the benefit of having the force experimentation and force assembly. Will it give you 13 points experimentation?


Fabkins



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reininop
Sun Apr 17, 2005 6:19 pm
#9

Unfortunately, you will never have 13 experimentation points. 12 is the cap. The force sensitive lines supposedly improve your chances of having a higher success modifier such as amazing and critical successes and assemblies. Supposedly, though I wouldn't know since I don't have the FC crafting lines, you will also rarely recieve the dreaded moderate success that screws up one of your stats everytime.
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