Weaponsmith Archive

Thread: List of CU bugs Keeping info in 1 post

ShugFlurry
Sun Apr 17, 2005 4:12 pm
#1

1) Advanced Vibro Units come under Ranged Components
2) UI does not function properly. The bars on the assembly stage don't match with stats. 1 part of the item may have a green stat bar but another may be yellow when using the same resource. Experimenting is also bugged, items that have stats close to the cap on the resource come out with high experiment at times. (Advanced Sword Core using 871 UT dolovite was 29% experiment)
3) Cert's can't be seen on your skills window or when crafting the weapon for weapons like the High Capacity Scatter Pistol.
4) Scopes lack function, adding a small amount of wound at the expense of speed.

Ok that's all I could think of after 1 hour of crafting. Post other bugs and I'll update this post.

Message Edited by ShugFlurry on 04-18-2005 04:42 PM



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Amscu_Edfo
Sun Apr 17, 2005 5:01 pm
#2

To expand on #2. Stat cap problems need to be looked at. The dolovite iron UT is 871.A couple points away from the cap. I get 29% on the Advanced Sword Core(which is also inranged components)assembly. That is wrong because it's treating it like the 870s cap is 1000. If it does that, then there is no point to even having stat caps.


When I craft a T21 with a loose barrel, I still get that stupid bent barrel at the end of the gun.


On the DL-44-XT, when using a loose barrel, I get a barrel overlapping and extending out from the hard wired graphic barrel.


Scopes are practically worthless. Only speed and wound. If you choose wound, even when you make the weapon, you get a stupid "out of range" message on the wound and it "fixes" it to the lower wound. Why even bother with the scope then? Accuracy needs to be added to the scope's experimentation to add more reason to use it and duh, because a scope makes things more accurate.


While you're at it, how about applying the accuracybonus to the weapon from the components that have one.






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ShugFlurry
Mon Apr 18, 2005 8:44 am
#3

Thanks for that, I just remembered that today hehe, I remember finding the 29% odd when it was only 871 and when using 984 and 937 polymer in an RSF sword came out at 27% instead of the 28% I expected. Furthermore also when crafting a High Cap Scatter kinda realised the scope was pointless. Thanks for confirming these bugs.

Any other bugs? Conversion problems?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
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