Weaponsmith Archive

Thread: For the love of god, read this before making a FWG5 post

Logix
Sat Nov 08, 2003 12:41 am
#1

Re-post from a response I made in another thread.


Attention to theparanoid crew, read the entire patch notes:



  • Removed the blaster power handler requirement from the FWG5 pistol. Requiring two different power supplies was enabling these weapons to benefit from two separate power supply attribute crafting bonuses.
  • Added a projectile feed mechanism enhancement loot item comparable to the Krayt tissue enhancement for blaster power handlers. Start looking.
  • Fixed a problem with the crafting experimentation ranges on the projectile feed mechanisms being reduced in half.

So, essentially, the output of PFMs is effectively doubled now (which would easily make up for the lost damage when the handler is removed), and there is a new component equivalent to krayt tissue, thus making the krayt loss futile. There is no nerf, they just rearranged thingsto prevent players havingsome uber projectile weaponwith Krayt Tissue and super new feed mechanism part post-patch, which is perfectly reasonable. I could even see the Bowcaster rising way above the ranks if it could be double-Krayt'd.


"On the crafting experimentation issue, we are going to roll back the changes to return experimentation the way it was. There is a lot more to this and I will do a post on it next week."


-- Thunderheart, in this thread.


Please stop with the FWG5-nerf-craze spam now. Thanks.

Logix
Sat Nov 08, 2003 12:42 am
#2

Ridiculous HTML editor.


Thunderheart Weekly Update thread here.

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