Weaponsmith Archive

Thread: Question on Experimentation?

Trean
Sat Nov 08, 2003 9:30 pm
#1

Alright so I have been playing around with experimentation and such trying to get the max of certain things and there are a few things I have noticed... Whenever I fully experiment up the damage and partial on efficiency the speed goes down a lot more than when I do it the other way around. The range and effectiveness %'s seem to work how they are implied to work though, range increases the '+' at given distance and other decreases special costs(I believe), so can anyone tell me why damage and efficiency don't work how they are implied? Or am I just senile.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Trean
Sun Nov 09, 2003 5:54 am
#2

I really want this question answered.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

nojediiam
Sun Nov 09, 2003 6:02 am
#3

Here is something I answered with about experimentation from a customer:


For weapons in general after final assembly there are 4 lines of experimentation:


1. Damage increase and speed decreases with each pt. (standard is max this line then choose another)


2. Increase condition ~50 per pt.


3. Increase range - very very little affect, other lines far more useful - maybe +1 or 2 per pt.


4. Decrease HAM - it is a percentage, ~10% but might be only 7% assuming good results. On most weapons each pt will drop each part of HAM about 1, maybe. Seems to be buggy. Rounding oddities causing no change even on great/amazing success. I won't go into the oddities of moderate successes.


So max 1, then depending on weapon, but usually now, I put the rest into 4.


And now on to expand for your question:


The oddities with moderate successes when using exp. pts on efficiency is where you may be getting these odd results. When you get one, it will mess up one of the other 3 sets of stats. I don't know how many times I have used 8 pts to max damage and speed, put in a pt or 2 in efficiency (HAM), had a non-great success and had the damage, speed, condition or range go down... not a failure mind you, just a non-great or amazingsuccess.




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Trean
Sun Nov 09, 2003 6:13 am
#4

thanks



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

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