Weaponsmith Archive

Thread: Weapon Pricing Guide

OOSquishy
Mon Nov 17, 2003 2:24 pm
#1

That is true, but when a person posts the prices for a number of their weapons you can usually find a trend as to how different the prices are in comparison to each other. I am well aware that a pistol from Brea will be priced differently than one on Flurry but if they post a number of them say, CDEF, FWG5, and DX2 I can at least see how far they scale the prices from each other. Thanks.
OOSquishy
Mon Nov 17, 2003 2:26 pm
#2

Also, thank you for both of your posts so far. They have provided me with much information as well as clear up anything I may have said.
Ypsilon
Mon Nov 17, 2003 3:39 pm
#3

My prices on Eclipse:


Krayt Weapons


Krayt Flamethrower 368-869, 4.3 (150k)


Krayt Republic Blaster 68-263, 2.2 (200k)


Krayt Scout Blaster 80-214, 1.4 (105k)


Melee Weapons


38-147, 2.2 Vibro Knucklers (6k)


110-377, 4.4 Long Vibro Axes (10k)


134-465, 5.4 Power Hammers (8k)


103-223, 3.4 2-Hand Cleavers (7.5k)


63-250, 2.5 2-Hand Curved Swords (6k)


76-173, 2.2 1-Hand Curved Swords (6k)


Ranged


74-150, 1.6 Scout Blasters (5k)


131-348, 7.6 T21 Rifles (29.5k) 35/39/71 HAM


67-108, 3.1 Tangle Pistols (7.5k)


118-250, 2.3 Scatter Pistols (7.5k)


41-273, 3.5 Laser Carbines (8.5k)


41-400, 5.7 Laser Rifles (8.5k)


106-165, 2.4 Dx2 Pistols (9k)


100-159, 2.2 Dx2 Pistols (8.5k)


68-206, 2.5 Republic Blasters (7k)


Commando


439-838, 4.7 Flamethrowers (12.5k)


68-203, 2.8 Launcher Pistols (7.5k)


1226-3711, 7.7 Rocket Launchers w/32 Charges (35k)




Ypsilon
Master Weaponsmith
Galactic Trade and Exploration Network (G10)
Ciirybeccaskyr
Mon Nov 17, 2003 7:16 pm
#4

Why so cheap on the krayt flamethrowers? judging by your prices for the other 2 doesnt seem in line to me



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
OOSquishy
Tue Nov 18, 2003 1:01 am
#5

Well, I was checking my galaxy's forum board and I couldn't find a pricing guide for weapons. So if anyone here from ANY server has a pricing guide for ALL of their weapons please post them here along with your server. It would help me out and in turn could help out others looking for this information. Thank you very much for you time weaponsmiths.
Ravaj
Tue Nov 18, 2003 1:06 am
#6

A couple people have emailed me asking me to post this in it's own topic, so here it is:


I posted this before, but I will post it again here, for those that want to use it. We have many weaponsmiths on my server, and I have been told that I can't do this in a free-market economy, but I continue to get richer, and my sales are only increasing.


What I did, was come up with an equation, that allows me to price weapons (all weapons) based on their effectiveness. I WILL NOT sell an FWG5 with stats of "X" for the same price as and FWG5 with the stats of "X+20". Anyway, I have been using this equation for over 2 months now, and it works great for me in allof my 5 stores (5 different planets).


Weapon Base Price = ( { damagePerSec+ woundPercentage + radius } * 100 ) + damageType Modifier + armorPiercing Modifier.


or


Weapon Base Price = ( { [ (minDamage+maxDamage) / 2 / weaponSpeed ] + woundPercentage + radius } * 100 ) + damageType Modifier + armorPiercing Modifier.


damageType Modifiers


ACID = + 5,000CR


STUN/BLAST = + 4,000CR


HEAT/COLD = + 3,000CR


armorPiercing Modifiers


HEAVY = + 12,000CR


MEDIUM = + 8,000CR


LIGHT = + 4,000CR


So, based on this equation, here are some average prices for popular weapons (these are non-enhanced weapons):


FWG5 = 10,000CR , SCOUT BLASTER = 8,000CR, LASER RIFLE/CARBINE = 13,000CR, VIBRONUCKLERS = 12,000CR, 2H SWORDS = 18,000CR, HEAVY WEAPONS = 16,000CR, T21 RIFLE = 17,000CR, PROTON GRENADES = 35,000CR/CRATE, ETC...


As you can see, most of my weapons come right in at about the same price as the average sale on most servers. Whats interesting, however, is that the average T21 sells for about 40K on my server, but looking at the effectiveness of the weapon makes you wonder why people would pay that. I know, Supply-and-Demand. But I can't justify that price, so I don't charge out the ass for them. Also, forcommando-disposables, I only charge 1/3 the effective rating since they will be gone in 29-35 uses.


As I said before...Some people say it can't work. But it HAS worked, and worked well for the last 2.5 months. I have more customers/money than I know what to do with.


P.S. Whats also nice about this method of pricing, is that I name the weapon with the base price in the title. So my FWG5 looks something like this "FWG5 - [110]". All of my customers like this because it allows them check their previous post-slice weapons againt my newer models and know instantly if they are better (FWG5 - 115) or worse. My vendor managers like it also, because it makes keeping the weapons at the same price on all vendors across the galaxy easy....I supply them the FWG5 - [110] and they know to multiply it by 100 and sell it for 11,000cr.

LLJK_Griz
Tue Nov 18, 2003 1:07 am
#7

Pricing guides are worthless. Each server's economy is different, each weaponsmith's philosophy is different, and any pricing guide that tried to factor in these things plus resource rarity and all the other factors would be the size of a small novel.


Go to a few vendors, note the prices and stats of their wares, and price yours accordingly. Adjust prices if things sell too fast or too slow.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
BrokenDrum
Thu Nov 20, 2003 12:27 pm
#8

Howdy;


Use about the same thing - but a little simplier. I rate by Hit Points Per Second Squared. And also put price in name - Had to - kept finding my weapons being sold for 3 times what I sold them for - lol. There are Minimum and Maximum price caps that I use, and if they have special abilities, the SE Special Edition kicks in. Like the attempt to add these into price - may give it some thought.


Not out to get rich - and never will with this scheme. Commando and other expendables are hard to fit into this method though - and are also very tough on resources. Currentlly am topping them in the $12-25K range depending on Advanced or Standard components, but as I said - subject to change due to resources consumed. (that's right commando's - there is a Reason nobody likes making em, heh). I could make about 50 guns for the same as a crate of these puppy's.


EXAMPLE: FWG 2.3 rof, 44-144 17% wnd, 17/43/24 HAM prices at $3.9K..


Point here is simple. If I work harder or put better resources into it - it cost more. If using standard chunks - it cost less -BUT- no matter which way it goes - You get what you paid for.


Happy Adventures, Drum


Visit Jabba's Quest Souvenir Shoppe when on Tatooine-Wanderhome (-5357, -6006) for your Low Cost Weapon Needs.




For your Low Cost Weapon Needs Visit Jabbas Quest Souvenir Shoppe (-5357, -6006 500m NNW Wayfar) -OR- LayLa's Tent (-963 -4348 Only 800m South of Bestine) BrokenDrum Master WS - Tatooine Wanderhome
Arrya
Thu Nov 20, 2003 2:17 pm
#9

There are kind of 3 schools of thought on this.


1. Price by performance (some good formulas above)
2. Price by resources used (varies widely by server)
3. Price by market/demand


Most people use a combonation of these 3 types, because really, they are somewhat interrelated. They can all work though if applied correctly. You just have to find what works for you, and then go with that... making adjustments as necessary of course. Your best bet is to be consistent, and use a price scheme that allows you to keep your weapons always stocked.




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Arsenal
The little green Napoleon
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