Weaponsmith Archive

Thread: Glop Grenades

BurMecas
Sat Jan 24, 2004 2:48 pm
#1

In my first attempt at making Glop Grenades, I made a batch with a Max Damage of 1805, Radius of 2...Is this a good stat for a Glop? Also I want to sell them by the crate and want to know if 15K per crate is a fair price... Please advise



Orissk Burk
Master Scout (retired); Master Marksman (retired); Master Artisan (retired)
Master Weaponsmith; Master Merchant (retired); Master Tailor (retired); Master Brawler (retired); Master Smuggler

Visit -NOMAD- Weapons, Mos Entooine, Tatooine
(Formerly Big O's World of Pain Weaponry; Naboo)
Ragnash
Sun Jan 25, 2004 4:51 pm
#2

Well lets figure this out. If you figure a base rate of 3cr per unit your cost. It takes 91 units to make one Glop Gernade. So thats 273cr per Gernade, or 6825cr per crate.That does not include the energy and maintanance for your factory/ies, as a Glop gernade will require you to make 3 different runs of just components, and then the final run for the Glop itself. Now if you figure say 4cr a unit including energy and maintanance thats 364cr per Gernade, or 9100cr per crate just to make them. I would charge at the least a 100% markup for them. You also need to remember all the time and effort you put into being able to make weapons and munition. That "does" count for something. Hope that helps.



AOD Ragnash Moognok
Master Weaponsmith
Master Artisan
Master Merchant
Sunrunner
Rag's Weapons
Location Virtutis Civitas WayPoint n443 n4004
Soar
Sun Jan 25, 2004 8:12 pm
#3

Hiya

If you can crack 1800 on max damage for glops you are not doing too bad at all. So you have a very saleable product there.

Glops are not the prefered weapon by many commandos and have never been big sellers in our store. The sales I see are as follows for grenades :

C12 - 50%
C22 - 15%
Cyroban - 2%
Glop - 4%
Thermal - 7%
Imperial - 7%
Proton - 15%

I usually price them according to how fast they sell, my own glops sell for 1400 for singles, 14000 for 12s and 28000 for 25s

Hope this helps
kErosion
Tue Jan 27, 2004 4:00 am
#4


I move Munitions pretty easily at 20:1. With the limited market for Munitions, consistant suppliers are few and far between. Most Commando's I've dealt with lookdirectly to the Bazaar when looking to pick up Grenades.


I typically takea batch of assorted Grenades to the Bazaar, sell a number of various types at 3000 credits with the location of my vender. Even C22'swill sell for 3k off the Bazaar consistantly. After a while buyers notice the high-quality of my Grenades compared with the rest, and the location to the shop. Isn't quite the same as robbing people blind with some of the profits possible on various guns, but it's a far cry higher than what one makes as an Architect.



kErosion Ral'Zek
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