Weaponsmith Archive
Thread: Special Rifle Schem.
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ReD5FlAtLaNd
Mon Jan 26, 2004 4:28 pm
#1
Hi, I'm not a WS but I was wondering if anyone TC WS's found a Special Schem for a new Rifle like there are for most other weapons it seems? And have you made one if you found the schem?
LLJK_Griz
Mon Jan 26, 2004 5:38 pm
#3
ReD5FlAtLaNd wrote:
Hi, I'm not a WS but I was wondering if anyone TC WS's found a Special Schem for a new Rifle like there are for most other weapons it seems? And have you made one if you found the schem?
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=30869
This guy has a couple of the schematics, but I don't think he can make the rifle until he gets enough identical power cubes.
DirthNader
Tue Jan 27, 2004 6:17 am
#5
I still haven't seen confirmation as to what the Geonosian DXR6 is - considering the DXR6 is a carbine, you'd expect it to be just that, but some folks have said it's actually a rifle.
If it's a rifle, it figures. Give the riflemen an AP1 acid damage weapon to go along with AP3 energy, AP1 stun, cold, etc. Meanwhile, the carbineers get another yet AP1 energy weapon with the E11 schematic from the Imperial theme park. Oh yeah, let's let pistoleers loot another stun damage pistol.
Do the devs even know that people use carbines?
Joth_Kyles
Tue Jan 27, 2004 12:49 pm
#6
People use carbines? Other than hologrinders? You Gotta Be Kidding Me!
DirthNader wrote:
Do the devs even know that people use carbines?
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