Weaponsmith Archive
Thread: We need to compile all the new schematics...
Here's what I have so far...
Melee weapons:
2hd Scythe (Mos Entha/Geonosian quest) - Mos Ethna
2hd Katana (rumor as of yet) - Unknown
Ranged:
Geonisian Sonic blaster - Geonosian Cave (loot)
Geonosian DXR-6 Disruptor rifle - Geonosian Cave (loot)
Modified Rep Blaster - Rebel Theme Park
Featherweight FWG5 - Jabba's Palace
Light E11 Carbine - Imperial Theme Park
Schematic:
Featherweight FWG5
25 Axidite Iron
10 Ditanium Steel
5 Link Steel Aluminum
Projectile Pistol Barrel
Projectile Feed Mechanism
Opt. Scope
Mods: CounterAttack +5 Dodge +5 Pistol Acc. +5
Number of Weapons you can make: ?
more info thanks to punkrod
hope we can see the abilities of that new rifle and maybe get an e11 schematic soon...
Modified Republic Blaster
35 Plumbum Iron
10? Ferrous Metal
7 Metal
10 Diatium Copper
2 Identical Power Handlers
1 Blaster-Pistol Barrel
Opt Scope
Mods: Health Bleeding 105 Strength 100s Duration 75% Potency 9000 Uses
DXR-6 Disruptor Rifle
100 Titanium Alum
40 Platinite Copper
15 Duralumin Alum
5 Identical Power Handlers
Blaster Rifle Barrel
Opt. Scope
Opt. Rifle Stock
4 Identical Geonosian Power Cubes
Geonosian Reinforcement Core
50 Neutronium Steel
1 Geonosian Power Cube
Opt. Melee Core Enhancement