Weaponsmith Archive

Thread: Questions from a younger smith to the older smiths

MichailArris
Sat May 22, 2004 2:44 pm
#1

Well first off I'll say I'm a Master Weaponsmith on the Test Center and have been for about 3 months now. I take the time to try and build the best I can with the resouces that have been available (plus I have 11 points to experiment with). Andmost of my weaponsnow are matching orcoming within 5-10% of most stats I've seen on weapons from Weaponsmiths on live servers.


But I want to get some Ideas on which areas to work with. That I've not seen a lot of info on.


Like on Advanced Vibro Units, What lines of Experimentation do you work on the most? Personally I've been maxing out the Damage line, then putting the leftover points into the HAM Costs (which is 3-4 depending on if I get an Amazing Sucess).


And has anyone found a way to get better Accuracy on some of the melee weapons that come out in the negative numbers?


I had a couple more things but they seemed to have slipped my mind, so I may add them to this thread later.


Looking forward to hearing some of ya'lls answers, and if your ever on the Test Center look me up.



Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


Kershakk
Sat May 22, 2004 4:42 pm
#2

I'd build two kinds of vibro units - VK's don't have an inherent accuracy problem whereas the heavier vibro polearms do. HAM secondary experimented into VK's and range secondary experimented into vibro lances and long vibro axes. Depends on your flavour for lances as they aren't too bad range wise as a base build.


Same deal with power hammers and reinforcement cores - range secondary experimented.


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