Weaponsmith Archive

Thread: Reopen discussion on kinetic damage and ranged attacks

Redguard
Sat May 22, 2004 9:59 am
#1

Sorry but I want another opportunity to discuss this with the dev team. I'm not familiar with the initial arguments but the idea that kinetic damage is "melee" only irks me. There is one standard ranged weapon in the game thats kinetic and it's not a very good weapon. I cannot see the justification for limiting ranged kinetic damage.


The Tusken should be kinetic as it once was and I don't want to hear the lame "it was a mistake justification". It's my impression that someone lobbied for this change. (TKA's perhaps)


I've played a number of characters and seen how ranged professions are at a disadvantage compaired to the melee professions. As a swordsman and fencer on two different servers I couldsolo lairs of yellow conned creatures and prevail with little difficulty. As a marksman I would have gotten my head beat in.


If we look at the present trend in the "ubertemplates" TKA appears to be a necessary component. Why is this the case? It's been my observation that this profession provides a huge advantage in combat. The ability to knockdown and pound your opponent into oblivion does not appear to be something thats all that balanced yet the ranged professions do not have the opportunity to take advantage of using rangedkinetic damage when the TKA's shed their armor?


We want balance in the game. It's understandable that melee types are going to have to have something to make them a bit mor durable when they fight but this should not be done at the expense of the other professions.


As a weaponsmith I'm somewhat disappoinetd by the dispairity. I want to provide people with an equal opportunity to be successful. I'm not bashing the TKA community ( but they were a good example)but I am disappointed by the oddley entrenched position that damage types need to be limited to certain professions.



Given the choice between style over substance. I'll take a sandwich.
JLG88
Sat May 22, 2004 10:37 am
#2

tka needs to be in there for MEDITATION...NOT damage.


kinetic for ranged would put melee in a huge disadvantage, becuase there would be absolutely no point in the skill points they have invested.



ULTRA- !!!!!
Brilyn
Sat May 22, 2004 11:31 am
#3

< kinetic for ranged would put melee in a huge disadvantage, becuase there would be absolutely no point in the skill points they have invested.>


Um.... that makes no sense.


Surely the point in the skill points is:


To Hit Things


and


To Hit Thngs Faster



Weapons have a range of damages, speeds and damage types.



While I do agree that each type of weapon should have some unique advantage, Kinetic isn't an exclusivie ability. In fact every *single* melee profession can deal Kinetic.



For the most part, Kinetic is a step above Energy, as most critters that have a resistance to Energy either do not have a resistance to Kinetic, or have a lesser resistance to Kinetic. While the opposite is also true, I have not noticed it to the same degree.



Personally, I'd like to see a couple of weapons (in each category) that did *exactly* the same damage, but had different damage Types. Even with the same damage range, going against something with a mix of resistance means you're not goin to do the same damage on each.....



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Redguard
Sat May 22, 2004 11:34 am
#4

I'm not trying to be an ass but please explain your position. Ranged professions invest skill points as well and cannot take the pounding that a melee profession can. If other damage types are required for melee professions then I'm all for that but not at the expense of the ranged professions.



Given the choice between style over substance. I'll take a sandwich.
Dodece
Sat May 22, 2004 11:20 pm
#5

Well lets discuss invested skill points. The whole system is out of sink speaking as a master BH I am a little sick of the fact that i sunk 218 skill points into a profession. That has no evasion a carbine tree that blows a heavy weapon. That has contrary range mods.


I think the true crime is the creature balances. Night sister for example. Only vuln to kinetic. Why am I not seeing things a hundred percent resistent to kinetic. I would like to see a creature resist to restraint and kinetic. So I can see a tka go down. I am also sick of the tka getting a workable knockdown. Now that is bs, because as a mbh someone who spent a ton of points to master a profession. My knockdown is utterly broken. Infact trying to make it work can kill me. Fine knockdowns to hard to overcome, but take it away from the other professions aswell. I am sick of letting lose twenty shots to see them all fail.


The striker just blows so much it aint even funny. I mean comeon the tusken is slow as snails anyway. It is not takeing away from tka for it to be kinetic.


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