Weaponsmith Archive

Thread: An Idea for NPC Cities, please post your opinions

Cloudchasing
Thu Mar 24, 2005 3:51 pm
#1


Hi, this is an idea that I posted in the "IN Development" Forum and since the responses I received were good, I thought I would throw it out for the profs that it would directly affect the most.


I'd appreciate any and all opinions, positive or negative


Thanks



Here's an idea,


OK, I understand and agree that making apartments in the cities would indeed increase lag, but how bout vendors?


Right now all vendors are in tents or houses, this is good because it allows a player a place to sell their goods in a stationary spot and not rely on the bazaar. However, we also have the problem that no one EVER goes to the minor cities. On Lowca everywhere but Theed and Coronet are basically empty. This idea will make the merchants unhappy I think, but it's really not gonna hurt them all that much.


Get rid of vendor tents. I can understand vendors in GuildHalls and houses, but other than that, get rid of the tents. In place of them, create a limited number of available vendor "shops" in the major cities. This will do 2 things; First: it will force players to visit other cities, and thus decrease lag in the few major ones Second: it will create a sort of "Business District". People will need to go to Bela Vistal and Kaadara and all sorts of places. Charge Rent for the different shops instead of the current maintenance cost, and charge more for the shops in Major Cities such as Coronet and Theed and Bestine, but less (A lot less) for the shops in the alleys of Mos Eisley and Restuss. Then charge a lot for the "shops" at Amidala's Retreat because it's such a pretty place to go, and charge next to nothing for the few cities that don't have shuttleports such as Mos Taike and *that one city on Naboo*.


Yes, This would bother Merchants, but as far as the player base, I think this idea wouldn't bother anyone at all, considering that For the best PvP Stun armor I go to Tatooine and for Weapons visit Corellia and for good PvE another city on Tat and for good ranged weapons go to one place and good damage sliced melee another and the best food is maybe on Dant.


I believe SOE needs to force people into the minor cities in a way that doesn't take away the functionality of Player Cities and also doesn't cause added travel restrictions. I know this is possible especially if they use instanced shops the same way they make apartments and houses in EQ2. (Although I really like the fact that everything has it's own "mass" in SWG)



Shaidown Lack-Lowca Galaxy
Master Smuggler
P__Day
Thu Mar 24, 2005 5:38 pm
#2

I belive SOE needs to make a reason to visit other city's without creating more trouble for the crafters and merchants, its about time they mess things up for combat players for a change
Weps_Avock
Fri Mar 25, 2005 5:41 am
#3

Why not make it so that only Master Merchants can rent the spots in the cities? Can't have have every two-bit huckster pawning their wares in the cities. Or relate Merchant skills to the cities/locations available for rent.


I think it's a good idea myself. Plug away at getting it in.



Weps Avock

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fliffesvin
Fri Mar 25, 2005 5:51 am
#4

I'd agree with that. Get a skill in merchant that allowed you to place vendors in the cities. If John Dough is allowed to place vendors inside the city, we'd have mayhem.. People selling nothing at all, but 4 clasps, and a looted LVA would take up precious space, and cause lag.


However, there'd be the usual problem with who gets to go where and all that. Coronet will still be the busiest place, I am sure of it. I dunno how the Devs can force people into other cities. But I would really like to see it happening. Hate to see so many cool cities around the galaxy, and hardly anybody in there.


How often have I not craned my neck, and looked at those Cnet skyscrabers and though: how cool would it be to live there



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