Weaponsmith Archive

Thread: Can we get some help with mines??

DarkLordIce
Tue Mar 02, 2004 10:43 pm
#1




I know old crates of XG mines are borked, I dont know why and it frankly annoys me. I can see the problem with pre-nerf FWGs, but MINES? I've never heard a complaint about them yet. But thats beside the point.


My guild has several minefields, it is my responisilibty to keep mines in stock. A few fields are empty. Being aware of the issue with mines, I try a few old crates, to no avail of course. I expected this. So, what do I do? I make a 2 shiny new crates of XG mines I mean, after all.. I can make a crate of FWGs and they work, even though old crates do not.. so if there was a problem with XG's then they would have fixed it, or removed the schem, right?


WRONG My new crates of mines are borked to. Well.. correction I pulled 2 stacks out of the crate THEN it sent me the email. I'd be helpful if our correspondant can find out something about this for us (im sure your working on it..)


Aside from the annoyance factor, this could really discourage some new weaponsmiths. Especially if they are in a guild that sees a lot of action, mines can be a big deal to them. I know if I was a new WS and not used to things happening like this, I could be frustrated enough to drop it. Personally I think it is a serious issue when the devs just 'undo' things without any warning, and THEN dont even bother with an explination. As I said I can see the FWG issue, though I do think they should have given warning. But, doing it to an object that had no issues with it (that im aware of anyway, correct me if im wrong) they have worked great for me (once minefields worked right anyway) Even if there is.. WHY is the schematic still in place then?


Has anyone tested DRX mines? How about Anti-vehicular mines? DRX are much to complicated to mass produce for a metropolis' worth of minefields, and AV mines are almost useless.. but it'd still be something. I wont waste my resources on another mine until this has been fixed/addressed.


Thank everyone for your time in reading this, and I look forward to a discussion regarding this issue that will shed some light, or get some action taken

Message Edited by DarkLordIce on 03-03-2004 12:43 AM


Message Edited by DarkLordIce on 03-03-2004 12:45 AM

Message Edited by DarkLordIce on 03-03-2004 12:45 AM



- Colonel Cyruss Blackwell -
Imperial Mayor Appointee, Mos Veris - Tatooine.
----
- Antrax Blackwell -
The Corrupted Saint.
----
- Silas' -
Groundskeeper, The Blackwell Estate - Taooine.
----------

Messerboii
Thu Mar 04, 2004 8:08 pm
#2

I'd really like a response to this too, I have many irate customers that cannot pull more than 1 or 2 out of the crates. My main business just shifted to grenade/mine production. I hope this gets resolved very quickly.



Sarhyn
Naxet
Thu Mar 04, 2004 8:19 pm
#3

Same here .... ran 100 DRX .... can't pull them from the crate either ... be an impossible chore to run large quants by hand ... couldn't possibly produce enough. I would also like SOE to fix their game ... would like an answer ...



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
Kershakk
Thu Mar 04, 2004 11:07 pm
#4

Strangely enough, this happened halfway through me getting out EE3 carbines to list on my vendor.
Stonecloud
Thu Mar 04, 2004 11:22 pm
#5

Your mines are fine... What your doing is simple... Pull two mines out of a brand new crate. Donate mines. You'll see 3 mines listed... You just bugged your crate by donating the crate, it took 1 charge out of the crate, and bugged the crate and gave ya the email... Trust me it is frustrating, dont donate with a crate of mines in your inventory... you'll bork the crate.



Myrrax Hellfyre


Master Wookiee Weaponsmith


Starsider


Stonecloud
Fri Mar 05, 2004 7:32 am
#6






DarkLordIce wrote:

Really? When did this become an issue?






I beleive it became an issue at the geonosian patch. Smugglers have a similar issue. It they slice someting without physically removing the 10 charge precision laser knife from the crate, it uses 2 10 charge knives straight out of the crate. Clamps and upgrade kits dont matter, single use items...


But i just confirmed the issue again on Starsider. (this time i was smart and split a crate down to 5, pulled 2 out) 3 mines were listed in the donate screen, donated all 3, BORKED the crate, same prenerf fwg5 email, item no longer used in game... The crate doesnt reset, once it's borked, it will stay borked. And the CSR's are clueless as to this issue, and apologize giving the same answer "devs wanted to remove some items that they saw as unbalanced" I swear they dont read the forums, or know that ThunderHeart stated it was a known issue and they were working on a fix... I doubt we'll see a fix to this until the next release or 2.


Myrrax Hellfyre

-CSA- Master Wookiee Weaponsmith

Starsider


DarkLordIce
Fri Mar 05, 2004 1:07 pm
#7

Really? When did this become an issue?


Ill be sure to make another run of mines and see what happens. Several of my customers have complained that their mines no longer work, nor can they get them out of the crates, many of them keep the crates inside the PA hall and pull as needed. Ill have to check and see how they go about this.


Thanks for the replies everyone!





- Colonel Cyruss Blackwell -
Imperial Mayor Appointee, Mos Veris - Tatooine.
----
- Antrax Blackwell -
The Corrupted Saint.
----
- Silas' -
Groundskeeper, The Blackwell Estate - Taooine.
----------

Snosrap
Fri Mar 05, 2004 6:28 pm
#8

I had a customer tell me that she had to pull each mine individually and then donate them - I will test this out tonight and post my results. Can anyone else confirm?




ï Re'ji ð
Jedi | Colonel - Rebel Alliance

charb
Sat Mar 06, 2004 12:40 pm
#9

1 BY 1 worked for me, but problem is, I have aTON of mines I need out of my crates ASAP, I can build new ones sure, but such a waste of resources.....
WerrtZer
Sat Mar 06, 2004 2:58 pm
#10






Stonecloud wrote:

Your mines are fine... What your doing is simple... Pull two mines out of a brand new crate. Donate mines. You'll see 3 mines listed... You just bugged your crate by donating the crate, it took 1 charge out of the crate, and bugged the crate and gave ya the email... Trust me it is frustrating, dont donate with a crate of mines in your inventory... you'll bork the crate.



Myrrax Hellfyre


Master Wookiee Weaponsmith


Starsider








Yup, this is the problem right here. I spent an hour this morning donating mines to our 12 fields and having forgotten about the bugged crates thing I inadvertently donated a crate with 7 mines in it. I got the Donation failed message and then when I tried to pull them out got the dreaded SOE mail. Looks like it's time to get some of your guildies or someone with lower inventory number to do this chore and avoid the senseless waste of these items.



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Messerboii
Sun Mar 07, 2004 10:57 am
#11

Has anything been said from dev's or logix to address this issue? Or will it take a few months before it makes the "Fix this" list?



Sarhyn
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