Weaponsmith Archive
Thread: What to experiment on to get attack speed down?
I'm a brand new master weaponsmith and I'm putting out 70-141dmg 2.1speed scouts. Most of the weaponsmiths are making 73-142dmg 1.8spd scouts tho. I was wondering When your experimenting What row should I exp with to help out the spd... as far as I've seen when I exp the dmg row the spd goes down as well. And also when making the components I'm getting -0.69spd on advblaster pistol barrels but on adv power handlers I'm only getting -0.32 ... is the higher the better like .69 or the lower?
.. How did you get to Master without knowing these things?
Nevermind, I don't want to know.
Anyway, speed on parts: lower= better. Can lower speed by experimenting into damage, and that's all.
Logix wrote:
.. How did you get to Master without knowing these things?
Nevermind, I don't want to know.
Anyway, speed on parts: lower= better. Can lower speed by experimenting into damage, and that's all.
You know, this isn't really clear. Technically, -54 is "lower" than -22 (when considered as a negative integer). When considered as a positive integer, 22 would be "lower".
The orginal poster referred to -69 being the "higher" number, when it actuality, it is lower than-32
Can someone please clarify?
Seena
Message Edited by KaliMirchi on 03-07-2004 09:21 AM
-Cael
Caelestra wrote:
When experimenting components for speed, a "bigger negative number" is best. I.e., in the above example, a component with a -.54 speed is better than a component with -.22 speed rating, since speeds of components are added to the speed of the final item. So, given a Scout with a 2.5 base speed, a -.54 component would lower the overall speed to 2.0, whereas the -.22 component would produce an overall speed of 2.3. It's simple mathematics, exactly as Logix stated.
-Cael
Thanks Cael -- wasn't having problems with the math - just the ambigous terminology.
This cleared it up definitively- thank-you.
Seena
-Cael