Weaponsmith Archive

Thread: Weapons variety proposal. What would the other Weaponsmiths think of this . . .

EasyMcRhinopants
Fri Oct 24, 2003 3:00 pm
#1

It would get complicated after a while, but I think it would add more variety to weapons made of the same schematic.


I think they really needed to have a "weight" or "density" attribute on materials. could have done a lot with that.

LLJK_Griz
Fri Oct 24, 2003 5:49 pm
#2

It used to be like this in early beta, but was broken and ended up mashing all theattributes together onall statsso nothing really had any effect. That was removed and replaced with the current system of everything being based on the same attributes.



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Nicolasa
Sat Oct 25, 2003 12:25 am
#3

So currently all categories of the Experimental properties use the same attributes. Such as AS: Cond, OQ; MAX DMG: Cond, OQ; MIN DMG: Cond, OQ.


My question is, who would like to see this changed. I would like to see variety in the required attributes. I think that this will allow for MANY different weapons and a whole new perspective to weaponsmithing. If say it was something like AS: Mal, OQ; MAX DMG: Cond, OQ; MIN DMG: SR, OQ.


Who thinks that such a change would be good for crafting? Then people could specialize in low HAM weapons. Or high speed weapons. Or High Max Dmg weapons.


I think that this could add a lot of variety to the marketplace.


Rhameeth Khazier, Chilastra, Master Weaponsmith


Daeric, Talus




Rhameeth Khazier
Master Weaponsmith
Coronet, Corellia the Galactic Trading Post at 834, -4636
Chilastra Server
Nacoa
Sat Oct 25, 2003 12:28 pm
#4

For variety, I'd like to see a wider variety of damage types on weapons. For example, a pistol or carbine that does cold damage.

Perhaps some more "optional components" that could be applied to weapons. So, I can make that FWG5 have AP1, but it'll cost you damage/ham/speed.





I'm baaaaaack
And it looks like I'll be going again.

GreenGlowie
Sun Oct 26, 2003 1:33 am
#5

I dont want i tot be more complicated. I spend waaaay to much time planet hopping and mining as it is. I dont want it to be harder. Just MO



___________________________________________________
Jarrod En'Gilead, Retired Arms Dealer
Meerkos
Sun Oct 26, 2003 6:05 am
#6

I would like to see components haveing different requirements reflecting their uses in the weapon. For example I would like to see barrels go off of Heat Resistance and Unit Toughness while powerhandles should go off of Conductivity and OQ for example. I think this would serve diversity without getting to complicated. I think the only problem with the current system is still too many things rely on Con, OQ still.



Tamman Master Weaponsmith - Kauri


Wynan
Tue Oct 28, 2003 4:49 am
#7

That would require a whole change in experimentation, since min/max dmg and speed are in same experiment field it cant be affected by different stats also I dont see why min and max dmg would depend on diff stats, but having HAM cost and/or range mod based on other stats could be interesting though
Thodious
Tue Oct 28, 2003 5:26 am
#8

Maybe sometime way down the road. Too many other things that need to be worked on first.



Thodius




JAJTSTQ
SaraeItha
Tue Oct 28, 2003 6:03 pm
#9

Firstly I will point out that I am a NEWB Master Weaponsmith so what I am about to say is probably completely ludicrous. I think what I would like is that All attributes have some positive effect. For example if you get a iron with high UT, you will get more damage.. If you have one with high conductivity you get better speed. High OQ will have an effect on everything.... etc. I have not thought this through to entirety, I just like saying stuff that people have to listen tooinorder to get to the next thread.


Thanks!


Sarae




The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
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