Weaponsmith Archive

Thread: FWG5 vs DX2

Zarlan-ingame
Tue Sep 16, 2003 10:46 pm
#1

I was concerend that the FA2 pistol, FWG5 is better than a DX2. I wanted to test this so I made both guns with advanced parts until I got a moderate sucess on every part. I didnt experient or use any optional parts. I then made the guns and had them sliced and guess what, FWG5 won. I think that's totally nbalanced andshould be looked into, It just isnt logical. Why work to master weaponsmith, as I did, if you can make a gun just as good with FA4 and CT4? Just a thought.




-Zarlan Sazar, Lowca
Weaponsmith
Rath
Wed Sep 17, 2003 2:09 am
#2

Don't forget that the DX2 has Light Armor Piercing while the FWG5 does not.



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Telak
Wed Sep 17, 2003 5:19 am
#3

And it does heat damage, and heat damage sucks.
EEMAN
Wed Sep 17, 2003 6:10 am
#4

do you guys not look at range modifiers? DX2 isnt even a 'ranged' weapon. Its only good at 0m. That means you cant even compare it to a FWG5 becuase its uses are completely different. DX2's light AP does not work btw. It works ina sense that it evens out on armor but there modifier on unarmored is still broken. If your someone who likes to keep melee people 10m away from you so your not doing stims every other shot, DX2 is not even an option for you because the modifiers from 0-8m are not good and >8m takes an act of god to hit your target more than once.


dont be surprised that a master schematic sucks more than a predecessor, look at the elite carbine compared to the laser carbine.




Omosack
Master Weaponsmith
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Nae
Wed Sep 17, 2003 12:59 pm
#5

Not entirly true, since Master gives us more than just new schemtics. At Master we have a couple more experiment points, plus better assembly, until they fix Amazing assemblys to actually do something; its a bit moot. Even if you can max out the dmg on the gun, chances are unless; you are using some really bad materials for your sub components, you will great a superior sub component. Thus createing a better gun. Which means in yoru scenerio the Master made FWG5 will out perform the FA4 and Tech 4 made FWG5.



As for the FWG5 out performing teh DX2, it can in some situations, just as a Scout can out perform a FWG5 in soem situations. Its not an absolute that the FWG5 will alwasy trump the DX2.

Nae
Wed Sep 17, 2003 3:56 pm
#6

Again I restate what I said. In Some situations the DX2 is a better gun than then FWG5, just as the Scout is a better gun in some situations than the FWG5. They are all situational. As for what he was bringing up before. A Master will still make a better FWG than a FA4/tech 4 player. So, it is still worth getting; even though the schemtics might not be as good as they shoudl be.
Gravik
Wed Sep 17, 2003 4:28 pm
#7

As far as I know, the AP1 is only not working when the mob has specific *vulnerability* to acid. Otherwise, it works as normal, and will vs AR0 will get it's bonus, while FWG5 will always be at base.



Griivak
Master Weaponsmith
15 seconds west of Apotheon Shuttleport
Zarlan-ingame
Thu Sep 18, 2003 12:33 am
#8

DX2 really is more of a melee weapon. at 20m it is -36 on mine. that is just horrible. also you should take into consideration the types of damage heat/acid. all in all though, the FWG5 is too stong for FA2, period



-Zarlan Sazar, Lowca
Weaponsmith
Enlil-
Thu Sep 18, 2003 4:54 am
#9

Imho the reason why the FWG5 is better than the DX2 is:
FWG5: 1xBPH + 1xPFM = both add damage and speed to the weapon.
DX2: 2-4 BPH's (can't remember atm) only 1 add stats to the weapon (the old stacking problem), the other's are just cosmetic.

If BPH's stacked their stats the DX2 would be a better pistol.

All high end weapons would be better weapons then.



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EasyMcRhinopants
Thu Sep 18, 2003 12:24 pm
#10

We've been through this a lot of the pistoleer forums.


When you're fighting chuba's and baby womp rats, the FWG5 is obviously better. More average damage, better speed, better range, less HAM cost.


But Heat resistance is very common. And this will really cripple you if you go up against... I dunno, a dragonet or something.


The DX2's is indeed slower, less damaging, and has nasty ham costs, and is very inaccurate. But when you're a pistoleer you're marksmanship is already decent, so you still hit with it a lot, especially using special shots. But the acid damage is enough to make it worthwhile vs the right mobs.. if the AR1 really worked, that would make it even better.


Heck, I even use a tangle pistols (which admittedly sucks butt). In fact, when I asked a Master smith to make one he immediately asked me "why?" But while using it I was able to steal most of the xp when we were hunting kimogilas

Repaq
Thu Sep 18, 2003 2:21 pm
#11

i'm a pistoleer/smuggler, i often will will stack bleed and fiegn death to drain some health from a tough mob first. now i used to use the FWG because of the max damage, but when bleeding most of the time i'd hit for alot of low number ticks. i switched to the DX2, the damage is always high (much higher min damage than the FWG) i find my DX2 in my hand now 90% of the time. i simply kill things faster with it.




Xark/Repaq/Wud
macross_sdf1
Thu Sep 18, 2003 2:47 pm
#12

You haven't seen the 384 damage fwg5 on display on my wall is all. Would love to see a dx2 even come close to that.
Gravik
Thu Sep 18, 2003 5:00 pm
#13

So that's what we're looking at with the best tissue, an HV feed, and a good slice?



Griivak
Master Weaponsmith
15 seconds west of Apotheon Shuttleport
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