Weaponsmith Archive

Thread: Has this happened to anyone else!

Old_Ben_Bomobi
Sun Feb 15, 2004 12:07 pm
#1

Ok, so i spent a crapload of money to get weaponsmith exp tapes. Cant afford to get much higher than +2, but anyway, i start placing them on my slotted clothing, which all have 4 slots. I get he helmet, put in 2 +1 repair tapes and 2 +1 exp tapes. I examine the hat, it says +1/+1 with 2 slots left... now i put 4 tapes on there, whree are the other two? So i say, its ok, maybe it will show up in the skill page if i equip them.... no. So i am not about to put the next tape on there, a +2 polearm counter attack/+2 weapon exp, so i place it on my new belt. I examine the belt... ONLY THE +2 TO THE WORTHLESS POLEARM SHOWS UP!!! I equip the item, thinking again, maybe it will show up... no! Now im starrting to get pissed off. I place an exp on my new gloves, thankfully it shows up. I submitted a bug, do you think they will help me out, or am i out +3 weapon exp of the +6 i had?



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Biggens77
Sun Feb 15, 2004 12:11 pm
#2

welcome to the wonderul world of skill tapes. you cannot put more then 1 of the same kind of skill tape in the same piece of clothing. now when there are multi skills ont he same tape and they both have the same skill icnrease the 1 that is listed first usualy takes effect oin the clothing. i have lost 2 tapes like this and i was never compensated fo them. if you do get compensated please let me know.



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ccmetal555
Sun Feb 15, 2004 2:55 pm
#3

You ran into 2 of the 3 bugs that haunt skill tapes.


Bug 1) If you have a tape with multiple mods only the highest mod goes in.

Example: Skill Tape has : +15 Weapon Experimentation, +16 Rifle Crawl Speed
When put in clothing result is: Loss of 1 socket, +16 Rifle Crawl Speed

Bug 2) If you have a tape with multiple mods of the same value only the first listed on the attachment gets put in.


Example: Skill tape has: +25 Grenade Assembly, +25 Weapon Experimentation
When put in clothing result is: Loss of 1 Socket, +25 Grenade Assembly


Bug 3) When putting multiple tapes that have the same mod on them into a piece of clothing only the most recent tape will show.


Example: You put a skill tape with +24 Weapon Experimentation in a hat. Then to finish it off you put a +1 Weapon Experimentation in.
When put in clothing the result is: Loss of 2 Sockets, +1 Weapon Experimentation


I'm sorry to hear that this happened to ya. At least now you know. Spread the word of these bugs to any friends you have that want to use skill tapes. These bugs are the same for Armor and Clothing attachments.

Xieflow
Sun Feb 15, 2004 3:07 pm
#4

Bug 2) If you have a tape with multiple mods of the same value only the first listed on the attachment gets put in.

It's actually alphabetically, not the first listed. Your example would still do as you said though
LLJK_Griz
Sun Feb 15, 2004 4:39 pm
#5






Xieflow wrote:
Bug 2) If you have a tape with multiple mods of the same value only the first listed on the attachment gets put in.

It's actually alphabetically, not the first listed. Your example would still do as you said though






Not sure but this might only apply if you have both of the listed skills. I have a cloak with +7 some brawler thing and +3 weapon experiment and the experimentation bonus works. I don't have any brawler skills.


This is an item with built-in skillmods, no tapes used, so maybe those work differently.




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