Weaponsmith Archive
Thread: skill tape of grenade experimentation: 3
No, I'm not soliciting offers now, if it's worth anything.
Thanks.
heh to bad that you not on eclipse i would love to get that tape. I know that it dont do anything but i already have +2 one in my gloves. that would make them +5.
And since i love to make Hi Ex i could have that as good luck charm
I have a +25 grenade experimentation/ +23 polearm damage skill tape I looted from a Dark Jedi back in the day. Hooray for having useless skill tapes...
In a perfect world a bugged skill tape like this would be replaced with one that gives weapon experimentation, but I'm not holding my breath....
Darth_Llama wrote:I have a +25 grenade experimentation/ +23 polearm damage skill tape I looted from a Dark Jedi back in the day. Hooray for having useless skill tapes...
In a perfect world a bugged skill tape like this would be replaced with one that gives weapon experimentation, but I'm not holding my breath....
The thing that kills me is that I looted this last week. Why are they dropping completely obsolete items? I guess it's classified as junk.
*grin* Can you honestly say you're still surprised at the foolishness of a great number of things in this game? Dropping skill enhancing tapes for a skill that no longer exists merely shows oversight.
Froma weaponsmithing point of view, multiple broken components, horribly slow turnover in fixing them, the Republic Blaster fiasco, useless schematics, the DLT20 rifle - these are examples of sheer laziness and/or lack of understanding (with all due respect, of course) ![]()
I rezzing this post. Now there's a schematic being given as part of Jabba's quest that give bonuses to grenade experimentation and grenade assembly. Why on earth would new loot have these stats?!?
/boggle
I have a suspicion that these aren't as worthless as everyone thinks. When I asked the same question about a month and a half ago, I was told that the skill was obsolete and that because it didn't appear in my list of acquired skills, that meant it didn't do anything.
However I also don't have a "pistol accuracy while standing" skill. Yet I have a skill tape for it that makes that skill show up in my skillset, and it does actually apply the modifier in combat, as I took off the clothing that it was socketed in while in combat repeatedly, and saw the number fluctuate.
Can somebody out there with +10 or more to grenade experimentation verify whether or not they do get an extra experimentation point while creating a grenade?