Weaponsmith Archive

Thread: ideal range changed?

Xieflow
Sun Feb 15, 2004 10:37 pm
#1

I was making some C22 grenades, and noticed when I experimented range, not only did the modifier change, the actual range itself changed (from ideal 3 @ 10 to ideal 4 @ 12, I believe)

can I do this with guns or anything?
LLJK_Griz
Sun Feb 15, 2004 11:02 pm
#2

Just tested on scout blasters and DL44s, accuracy mod went up but the range didn't.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
payingcustomer
Mon Feb 16, 2004 5:55 am
#3

Long Vibro Axe went from max of 4m to max of 7m. And wow, with the light vibro motor units, the ideal accuracy after experimentation dropped to -10 @ ideal!


I was looking at 5.0/311 -10 @ ideal when thru. That's a nice improvement to Pikeman.


payingcustomer
Mon Feb 16, 2004 5:58 am
#4

I haven't made any yet. My **edit** Al, stinks. But something was mentioned about DX2's range being changed.
LLJK_Griz
Mon Feb 16, 2004 4:43 pm
#5

DX2 ideal range was moved to 16m instead of the old 8m, also accuracy was improved by like +40.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Vorp
Tue Feb 17, 2004 8:50 am
#6

people plz read first post before staring to post reply!!!!!!!!


he was talking about GRENADES not guns.


btw increase of mod and range at same time on grenades have been since i statred to grind. and it was long long ago.


Not many know about that because


§1 not many bother to make grenades


§2 not many try to experiment on anything esle but Damage on grenades.





Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
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