Weaponsmith Archive
Thread: Where do you use your experiment points on weapons?
It all depends. If I'm crafting say a scope component for a gun then I'll experiment with range. I just used trial and error mostly to see what stat produced the most gain under a great success during the experimentation process.
BTW, speaking of experiment pts., if anyone knows where I can find/buy ANY wpn exp tapes and such, PLEASE let me know. You can send a mail to Jar Majere in-game if you have any for sale or know of someone selling them
There's a cave on rori with some chests that spawn tapes every once in a while.
There will probably be AFK looters there, so you don't have a chance of getting the tapes over them
Do you have a wp to this cave? Or a name if it's a POI?
BTW, thx for the info
It might be a POI, but ask around where the "Borgle" cave is (I believe that is what it is called)
Yes, it is called the Borgle Bat Cave and its a POI. Just shuttle to the Rebel Outpost, its about 3000 meters from there.
Though Xieflowis very right. This place is camped like crazy (probably on every server) and there is a lot of AFK looters. You want to check the piles of debris for loot. The last two piles right next to each other at the very end of the cave is where you'll find skill tapes most often. The other piles before those usually just have crap.
Also you might want to look into getting your hands on a Weaponsmith's Tool Kit, a new clothing item from the last patch. You get the schematic from completing Mon Mothma's leg of the Rebel Theme Park missions and any novice tailor can make them with it. I haven't gotten mine yet, just a matter of time before my tailor friend makes me one, but from what I've read they have skill mods for Weapon Experimentation, Weapon Assembly and Weapon Repair. The mods should be anywhere from +5 to +3.
SeretSajet wrote:
Also you might want to look into getting your hands on a Weaponsmith's Tool Kit, a new clothing item from the last patch. You get the schematic from completing Mon Mothma's leg of the Rebel Theme Park missions and any novice tailor can make them with it. I haven't gotten mine yet, just a matter of time before my tailor friend makes me one, but from what I've read they have skill mods for Weapon Experimentation, Weapon Assembly and Weapon Repair. The mods should be anywhere from +5 to +3.
!!!!!!!!!!!!
Well, **edit**! We get that AND the new republic blaster schematic? Where's the "reset" NPC again?