Weaponsmith Archive

Thread: ADVICE: Will this get dam and sac cap? Weapon turnout thanks everyone for advice

Centra28
Fri Oct 07, 2005 10:49 pm
#1



imwanting to havean E11 MK 2 CARBINE crafted


so far i have:


4 power cells

+168 max dam

-.78 atk spd

-8 atk cost


10 advanced scopes

-.76 atk spd

+8wound

+14 acc bonus


8 advanced weapon stocks

+29 min dam

+27 max dam

-.68 spd

+9 wound


I would like over 1k dam. I know the cap is like 1068. I would also like the sac cap ( which is 73 ). At the very least i would like to break 1k dam, and 80 min sac.


My questions are as follows:


1) Is it possible with these components to cap damage and sac? If not, what is possible?

2) What should i tell the weaponsmith to focus experimentation on? ( based on the stats i want stated above )

3) Should i use the looted stocks, or the crafted ones? ( i know looted focuses on dam, while crafted on sac )

4) How many of the above components do i actually need to have the gun crafted? ( ex: do i really need all 10 scopes? )


I really, really appreciate any help/advice. I just want to do this correctly.


thank you

Message Edited by Centra28 on 10-08-2005 04:19 PM

Message Edited by Centra28 on 10-10-2005 08:28 PM

Centra28
Sat Oct 08, 2005 8:45 am
#2


thanks for the info


sorry E11 mk 2 carbine


can anyone tell me what the possibilities are for the components listed above



appreciated


Message Edited by Centra28 on 10-08-2005 04:20 PM

Feistin
Sat Oct 08, 2005 12:55 pm
#3

BEEEEEPPPP Do you want an Elite or an E11 Mk2 carbine??
Elite take 5 power cells, an vcan be used by any CL54, where E11mk2 take 4 power cells, but require master carbineer to use


For the other components, you need 1 scope only. And you better use crafted stocks if you want a SAC capped carbine

Message Edited by Feistin on 10-08-2005 09:56 AM



IGN: Feistin, Weaponsmith to death, Kauri
XxThanatosxX
Sat Oct 08, 2005 4:51 pm
#4

Use crafted stocks with -20 to -24 sac. If you wanna cap on sac. Those stocks you got listed arnt worth the extra dmg.



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IGN: Aovei
Ebiawo
Mon Oct 10, 2005 3:08 am
#5


i would take crafted stocks as well


then you should reach 1000+ maxdam easy and cap sac at assembly (if ABPH are sac-maxed).


for carbines you can also take krayt tissues in the 150 damage range and still reach SAC cap and 1000+ damage


one scope / weapon


4 cells for a MK2 carb (1 for them Schmatic, 3 for the carbine)


but are you sure you want an mk2 you cant use anymore once you drop Mcarb ? why not a Elite with the same stats (ok elite needs 5 cells)


expertimentation: 1. SAC (if not capped) 2. damage 3. speed





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Terv
Mon Oct 10, 2005 2:33 pm
#6

I'd wait and get a gun made with 175+ Cells and use the stocks and scopes will cap SAC and Dmg and speed will be quite low


Crafted stocks are nice and all but that +29 min dmg is nice addition for PVP


I like getting the dmg to just in front of the slicing cap and then dmg slicing. will cap on first slice and then keep going, it will keep adding to the min dmg.


and then just throw a speed pup on it.





-TERV-
Terv Co. 12pt Weaponsmith
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Centra28
Mon Oct 10, 2005 8:26 pm
#7

Thanks for all the advice guys


here is the final turnout:


using the power cells and advanced scope listed above, along with a crafted stock; i asked that my crafter focus on capping the sac, and then try to get over 1k dam.


pre slice stats


atk spd 2.13

mod spd 1.32

dam 430-1046

acc bonus 16

wound 28.75%

dps 346.2

mod dps 557.29

sac 73 ( capped )


im extremely happy with the turnout. With a dam slice i should be able to cap the dam, and still be able to speed or critical damage slice.


thanks xixette

and thanks all you guys for your input
Komandante
Tue Oct 11, 2005 5:04 am
#8

You cant damage slice this carb... slicing cap for e11mk2 is around 1044.







~ I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!

[ All accounts canceled]
Centra28
Tue Oct 11, 2005 7:06 am
#9






Komandante wrote:

You cant damage slice this carb... slicing cap for e11mk2 is around 1044.





oh well, isnt the dam cap 1068 without the cap sac? whats 22 more points of dam. Now i can just focus on spd or crit dam slices.
Komandante
Tue Oct 11, 2005 8:04 am
#10


Slice cap on E11mk2 is 1044. Crafted cap is 1063. There is no huge difference between this two caps in combat, so dont worry.


As a weaponsmith myself, now i'm trying to make weapons with high minimum damage stats, it is more important in modern pvp...

Message Edited by Komandante on 10-11-2005 08:05 AM







~ I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!

[ All accounts canceled]
flounder05
Tue Oct 11, 2005 8:21 am
#11

For weapons I make for use in PvP by myself, I try to up the min damage as much as possible, while capping the SAC. Basically what I do is use tissues or shards that will not damage cap the weapon. Use looted scopes for a speed boost. And then do a full damage slice on the weapon, and use a damage pup. I've got a real nice 530 ish min Czerka that I use.



CROSYK ~ LIGHTINGRIDER
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Komandante
Wed Oct 12, 2005 3:19 am
#12

it is very hard to make a gun with high minimum damage and nice speed and sac to use damage pup then... couse you cant make slice then for speed, you need to experiment on speed when making apbh... when you making carb or rifle there is no problem with it, but if try FWG (or any other pistol)... best what i've done was 415-940 dmg, 69 sac, 1,86 speed.

I'll focus on pistols of that type... But in some tests there wasn't much difference between this gun and random fwg's 380-966, all with 60+ acc bonus... test enemy - Mench+Mls...







~ I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!

[ All accounts canceled]
Centra28
Wed Oct 12, 2005 12:08 pm
#13

hmm, interesting


i may focus on min dam on my next weapon.


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