Weaponsmith Archive

Thread: Post CU Weaponsmith Guide

rearadm
Wed Oct 12, 2005 5:56 pm
#1



Weaponsmith guide… Post CU



I was a weaponsmith for a while and I am just here to help out mainly you respec Master Weaponsmiths. Well being a weaponsmith is not nearly as easy as being a normal artisan. A novice weaponsmith is pretty simple but if you skip the very vital steps and go straight to master you are bound for failure. This guide may be the only one way you can succeed. Now I am not saying that all respect weaponsmiths need this. I am sure a former weaponsmith 4404 would do fine by respecting the master but a simple artisan couldn’t take it.



A weaponsmith is a very difficult and at many times a very unappealing job. But just sit and think for one minute. There may be 50 master weaponsmiths in the entire server there are probably at least 10,000 people in the server and every single combat person requires weapons. Go to the bazzar and look at how many weapons there are. Many of those only able to be crafted by a master. Now go to a weaponsmiths shop and look at the prices. A decent weapon can sell from 2.5-5mil! I am not saying it is cheap to make a weapon but I can tell you from experience that the do bulk up the price a lot and in maybe one year come out of it with 200mil. Now I realize it is unappealing being CL 54 at most. But many people overlook that a crafter can be Jedi bound! There is an entire profession just for artisans in jedi… And merchant xp goes into the heightened senses branch.



Well this may be very boring to read but I am hoping that this will help you become a good weaponsmith (god knows that even one weaponsmith can really sway the prices I know my weapons did)



1.Required skills


2.getting started (collecting resources and making components)


3.required materials (non resource materials)


4.crafting weapons


5.marketing




  1. Well I always say to people thinking about any artisan elite profession at all. Go all or nothing. Never do it half assed. By my saying that I mean first off make good weapons but also an mainly for this chapter you can but should not be a half artisan half combat person. Now the skills that I had when I was a weaponsmith made it very very easy for me to run a successful business. I would recommend Master Weaponsmith (obviously LOL) Master Artisan and Master Merchant. Now you will have left over skill points so I would recommend a novice in Architect but really any other artisan novice would be fine; or if you want just leave those skill points alone it is not necessary that you use them.

  2. I have discovered that there are 3 different ways to collect the resources necessary for crafting weapons and components. Way one is a fairly slow way of doing it but when it comes down to custom orders this way is key. Simply see which weapon you need to make and then check the resources required for that and its components. Go survey for each resource and then collect enough samples for the components etc….

The next way to do it is the easiest way but will be very expensive. Go, find out each resource required for the weapon and its components and then simply go buy the materials. Well yes this is easy but in the end jack up the prices of weapons by a lot and then people probably wont even buy the weapon.


The last and final way is my favorite way. Survey the market (we will get more into that in chapter 5) and find a weapon that is worth making. Then go survey all the materials needed and put extractors on each resource. Now probably one day on each spot will be fine because weapons do not require a lot of each resource they just require a lot of resources. Another reason you should only do it for one day is that you only have 10 lots and assuming 4 or 5 are gone you will need to change the extractor each day in order to harvest each resource. Then you just mass produce the weapon. But also in this method comes another advantage. If you extract the resources required for the components first you can have the components made in factories during the days you are extracting the weapons resources. But no matter which way you use always make sure you have high quality resources. And krayt tissue can boost damage a lot.



  1. There are a certain amount of machines and buildings also required for a successful business. Now most of this list pertains to if you are doing my third way of extracting resources.

a.vendor tent


b.small house for crafting purposes


c. equipment factory 2


d. mineral extractor 2-3


e. gas extractor


fchemical extractor 2-3


g other random extractors


h weapons crafting station


i marketing droid


4. Well if you followed my 3rd way of extracting (which I can now probably hint is the best way) you should be able to craft the weapons pretty easily. All that is nessesary is to take the already factory made components and put them with the minerals required for the weapons base inside a weapon crafting station. The rest is pretty easy. Just make sure again that you are using high quality materials. Because if you do not the damage and other stats will suffer. Also know, do not just make high high weapons worth 4mil; also make weapons you can sell on the bazzar such as dl44s and some weapons that may be 75k or so to sell on another vendor such as a modified republic blaster


5. Marketing is one of the most key areas of being a weaponsmith. If you followed my previous directions, you have the droid and the house and the tent, you have made high quality weapons and you have not bought the resources so the weapons can remain cheap you should not have a hard time selling resources. But let me break down marketing very simply. The 1st branch of merchant is the most key. This branch allows you to use the spamming droid which will do your spamming for you and give the wp’s for your shop. That is not to say that when you are going afk you shouln’t spam. This will also put your vendor on the overhead map and planetary map. I can swear to you that the only 3 times I have been to a shop is by seeing spam but mainly by checking my overhead and/or planetary map. The next branch will allow you to place more vendors and cost less to place items on the bazzar. Like I said before you should have a variety of weapons on a variety of vendors. Probably 1 grenades, 1 high scale Ranged, one low scale Ranged, one high scale melee and one low scale melee. (notice I didn’t say low quality I said low scale) Also the bazzar will not only bring in the amount of low scale weapon sales you will have but it will also be another form of advertising. As you can put a description on the item such a*if you like this weapon come check out my other weapons on talus at 3344 -2451 made by rearadm* This skill also allows you to place the merchant tent. The next branch is the one though which mainly allows more vendors. As I said before at least 5 vendors is good. Now the last skill is totally optional I had it but it is not necessary. That is dressing up your vendors. It may be nice and fun but if you don’t want it don’t get it. If you have an option to put vendors in a guild mall or shop that is also a very smart choice. If I wanted you to get anything out of this chapter it is simply. If you advertise, have a variety of weapons for every class of people, you make high quality, low price and sell on the bazzar people will come.



Well I hope you weaponsmiths have good luck out there and remember you are one of the most powerful characters in swg!



By Rearadm, the Corbantis Server


Guild Leader of RE: MBH and Master Carbineer


Former Master Weaponsmith, Master Merchant, Master Artisan.




Rearadm
135 Badges
Council Member of YIFF
Co Owner of Reamik Co
Deliveries at 1656, 5759 on LOK in the Reamik Co Mall and Office
rearadm
Thu Oct 13, 2005 4:11 pm
#2

Please feel free to respond to your ideas of this guide. I am wondering how helpful this guide was to you. IF you have any comments or disagreements about this plz feel free to post it here. If you want to talk to me then you can send me an email in forums. Or an ingame email. I am in Corbantis and my name is Rearadm. My name in Ahziwould be Theiawa but I would recomend sending an email to my corbantis character.



Rearadm
135 Badges
Council Member of YIFF
Co Owner of Reamik Co
Deliveries at 1656, 5759 on LOK in the Reamik Co Mall and Office
CorenLanra
Thu Oct 13, 2005 5:53 pm
#3

One problem with your resource portion of the guide is it really isn't applicable except when the servers first went live. 90% of all resources spawning currently wouldn't be worth putting into a weapon. WS is a waiting game and to be honest if you see a good resource you drop _all_ available lots on it. You bug friends/guildies for lots and mine as much as possible because you never know when the next good spawn will be. Sometimes 2 or 3 good things spawn at one time and you gotta decide which is more important. Also a majority of weapons cannot be made with current spawns, you gotta wait weeks even months for the rest, or buy resources from vendors/auctions. Of course if you have no friends or contacts on the server, your suggestions I'd say would probably be the only solution.

There is some good info for new smiths in there, but much been covered by Logix's (recently reworked by Summerflame) and my post-cu guide. I'm not saying they cover _everything_ there is, there is no complete guide in one spot.

That's my 2c.

Message Edited by CorenLanra on 10-13-2005 08:00 PM



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Page 1 of 1
Previous Next