Weaponsmith Archive
Thread: BRING BACK EXCEPTIONAL/ LEGENDARY WEAPONS
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bountymansu
Tue Oct 11, 2005 11:44 am
#1
i think that's all i have to say.....any other thoughts from you boys and girls?
bountymansu
Tue Oct 11, 2005 8:20 pm
#3
if ur not gonna bring these back into the game, at least freakin change the caps on guns. i mean, i can make some damn nice guns. i've made many a scatter that are 948max 66SAC 2speed. when i say exceptional, i also mean power cells and what not. imagine making a FWG5 with 250max power cells with -2 speed. i say this coming from both myself as a weaponsmith and myself as a Bounty hunter
Munitionsmaster
Tue Oct 11, 2005 9:51 pm
#4
Why would a WS want to have MORE loot/quest weapons that take away our business?
Kobb
Tue Oct 11, 2005 10:41 pm
#5
bountymansu wrote:
if ur not gonna bring these back into the game, at least freakin change the caps on guns. i mean, i can make some damn nice guns. i've made many a scatter that are 948max 66SAC 2speed. when i say exceptional, i also mean power cells and what not. imagine making a FWG5 with 250max power cells with -2 speed. i say this coming from both myself as a weaponsmith and myself as a Bounty hunter
Umm...ok, I agree about the caps as does every WS on every server, but why make more drops that will only create more ADK'd weapons?
Maceey
Wed Oct 12, 2005 12:43 am
#7
rofl
/give valium......
uh well they kind of messed us weaponsmiths everybody's balance up bad. Well at least we have caps now. But still 1.0 speed max dmg/sac rifles would be crap.
Message Edited by Maceey on 10-11-2005 09:43 PM
Aecotag
Wed Oct 12, 2005 1:25 am
#8
The weaponsmith profession is almost dead is it is. You want to introduce weapons to completely finish it off ?
No thanks
No thanks
destrkta
Wed Oct 12, 2005 3:39 am
#9
actually i would prefer them to nerf quest weapon's to be below the quality of craftable weapons, and bring back ( please note these were in the game) exceptional legendary weapons which were alway's a very rare drop, these kind of weapons were rarer than jedi.
Brainplay
Wed Oct 12, 2005 4:22 am
#10
There is absolutely no reason to bring back legendary weapons. In the beginning they were a good idea as they still decayed and would eventually break in the game. ADK's (the worst idea yet) make sure that those weapons would not go away and would unbalanced combat for someone. Something similar exists with pre-CU weapons that surpass the crafting caps.
Crafting caps are there for a reason and help balance out stuff. Now you actually have to learn your template and rely on your skill as a player instead of "purchased or looted skill". /gasp 
BloodMonk
Wed Oct 12, 2005 6:59 am
#11
those uber looted weapons were one of the biggest issues pre-curb....
they need to revise the caps AND components stats (speed being off a decimal is rediculous...and only gaining 0.079 speed from a powercell is stupid)
bountymansu
Wed Oct 12, 2005 10:51 am
#12
i agree with the quest weapons, but i am still able to make better weapons that do slightly outdamage their uberness. i still wish that exceptional components started dropping again lol. if for no other reason except to be able to speed capped, damage cap, and SAC cap a weapon. as i said, these are coming from me as both a BH, i miss the exceptional krayt tissues and what not. i always wanted to get ahold of a legendary weapon, but now they dont drop when i can finally afford one
maigy
Wed Oct 12, 2005 2:29 pm
#13
bountymansu wrote:
i agree with the quest weapons, but i am still able to make better weapons that do slightly outdamage their uberness.
Really... you can make a better TKA weapon than the Knucklers of kataran or necrosis nightblade? I would love to see that.
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