Weaponsmith Archive
Thread: this may be stupid
Hi,
I always try to cap sac first, but if i end within 1-2 SAC points above, i never wastean experiment on capping.
Speed seems to be somewhat irrelevant, as a good slice will take most weapons to a state, where the users speed modifier will give a mod speed of around 1 sec (for elite toons with speed SEA). The combat code is unable to handle more than 1 shot a second, so faster shooting is not possible. Although it seems that the cool-down time still is a factor of mod speed below 1 sec.
Most of my components are SAC capped (the experiment line), then i give the rest to speed. On the final weapon, i cap SAC, if not capped in assembly, then throw everything else into damage.
As for using PUP, i find that SAC reduction on pistols gives me around 45 SAC and makes spamming a bodyshot/ ranged shot combination a dream (or nightmare for the target) with a 0.8 mod speed. This would not be possible with just a capped SAC.
In my humble opinion, SAC reduction power ups is the most overlooked item in the game. When i sell a weapon, i always give the buyer a SAC reduction PUP to try, and most go mad for it. Naturally i never sell the weapon with the PUP on.
MONDARIZ