Weaponsmith Archive
Thread: Weapon Repairs Broken
HelRaiZer wrote:Not sure if this has been brought up anywhere or not, I couldn't find the thread if it has.I am a Master Weaponsmith using 100% tools to repair weapons. Before Publish 7 I got roughly the results I expected. Mostly minor blemishes, and the occasional failure and reduced condition. Now since the patch, I have repaired 7 weapons in a row and they ALL got redeuced condition. I have currently halted repairs. I saw in another thread that repairs for both armor and weapons is broken currently.Question I have is:1. Has SOE admitted its broken?2. If it is broken, is there any timeframe for it to be fixed?
Yah, it's a known issue (link). It's been posted here, on the main forums and in the weekly live discussion thread a number times, with no reply from SOE or the correspondants.
Considering the effect it's going to have on every weapon in the game today, you'd think it would be a higher priority issue.
You know everyone thinks this is a bug, but in all reality it probabally is not. SOE has done this type of thing through numerous patches and so on intentionally. The devs see that on average servers have one hundred guns to player. They resolve that this is a drag on the data base. They do something make it harder to repair weapons. Thus blowing more weapons up. End result a decrease in the number of ingame weapons. In the short term the number of weapons available decreases. People go into their stockpiles at a faster rate. After a month or so the gambit starts to slip the smith have upped production, and the patch is unpatched.
Have we all forgotten the armor chestplate bug. That was real genius the chestplate takes all the damge so blows up lightning fast result person buys new chestplate. Over and over again. The number of other armor peices goes through a decrease. Eventually the amount of armor in the game goes down.
This also has the bonus of rebalanceing the weapons in the game. Gross decrease in krayt weaponry. Forceing funds to be diverted. To buy more or obtain the materials. In other words guns blowing up not only decreases the quality and number of guns, but forces the use of resources to replace them. Forceing smiths to obtain more resources. Which might entail more factory mine use along with travel costs.
It is a huge conspiracy or so the computer chip they planted in my head tells me.