Weaponsmith Archive

Thread: noob question about species and WS

Man-Cal
Tue May 24, 2005 7:07 am
#1


My second account is a Twi'lek rifleman... but i've always wanted to become a weaponsmith.


I could easily respec to MWS, but...

#1 Iwas consideringdoing it the hard way... but I was armor smith before... and grinding away for weeks on ubese armor shirts was just pointless waste of junk resourcesbut was only way to level up. If the only way to level up is grinding some component, than i'd rather just convert my rifle-torture grind into WS skills... (i know this angers people of all professions) People still dont buy from a low level weaponsmith right?


#2 How important isbeing a MonCalfor WS.... like can anyone tell me on a scale of 1 to 10..... 1 being "doesnt matter, fish are stupid".... 10 being "absolutely essential".


thank you to all who respond!!!
giffordgekko
Tue May 24, 2005 8:19 am
#2

if u are choosing a char to be a weaponsmith then pick mon cal, otherwise dont worry about it
Mobaar
Tue May 24, 2005 8:39 am
#3

I don't really know much about species, or if it influences such things, but the only species-related tidbit I do know is that only Wookies can craft Bowcasters.


As to the grind, I rose through the ranks before the CU and decided to go about WS this way:


As a low level WS, I would give free low-level weapons to people who seemed to need them, offering them my services and basically just giving them weapons since all I wanted was the XP. This, however, turned out to my advantage because those same people I was cordial to at their low level (without credits either) were now Elites and wanted weapons from me for being so nice to them. It's a good method if you want to be a low level WS without just respecing into it.



Mobaar


Man-Cal
Tue May 24, 2005 10:17 am
#4

ah, ty for information guys.


Really good idea arming noobies.. good chance to bring new players into guild too, tyvm!
Ferrek
Tue May 24, 2005 1:11 pm
#5



giffordgekko wrote:
if u are choosing a char to be a weaponsmith then pick mon cal


Why?







Arkel Kiran - Elder Weaponsmith (retired from crafting)
Kiran Arms Inc. - Clearance sale at -1291, 451 Temenos, Naboo (Kettemoor galaxy): Excellent resources and Weaponsmithing items

"Hokey religions and ancient weapons are no match for a good blaster at your side."
ShugFlurry
Tue May 24, 2005 3:34 pm
#6



Ferrek wrote:


giffordgekko wrote:
if u are choosing a char to be a weaponsmith then pick mon cal


Why?



Natural assembly bonuses. not necessary but if your making a WS toon, why not?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Ferrek
Wed May 25, 2005 5:25 pm
#7



ShugFlurry wrote:


Ferrek wrote:


giffordgekko wrote:
if u are choosing a char to be a weaponsmith then pick mon cal


Why?



Natural assembly bonuses. not necessary but if your making a WS toon, why not?

Ah, ok. Didn't know about that. Though since failure on assembly no longer is an issue it doesn't matter anymore, so the "why not" would be "cause Mon Calamari are ugly", but that's a matter of personal taste







Arkel Kiran - Elder Weaponsmith (retired from crafting)
Kiran Arms Inc. - Clearance sale at -1291, 451 Temenos, Naboo (Kettemoor galaxy): Excellent resources and Weaponsmithing items

"Hokey religions and ancient weapons are no match for a good blaster at your side."
MasterSheep
Thu May 26, 2005 4:42 am
#8

i get a fair few criticals with a +25 assembly +25 experiment suit and the FS mods listed below..


A'ru





Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
guessit
Thu May 26, 2005 7:44 am
#9

does rodian get bonuses to weapon exp?



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MasterSheep
Thu May 26, 2005 12:24 pm
#10

whilst your right faliures are removed/rare? more assembly mods mean more "amazing successes" on assembly


A'ru





Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
Ferrek
Thu May 26, 2005 12:29 pm
#11



MasterSheep wrote:

whilst your right faliures are removed/rare? more assembly mods mean more "amazing successes" on assembly


True, but there's no difference between "Amazing Success" and "Great Success" on assembly. You still start out at the same percentages in all experimentation-branches, and you still need the same amount of points to max out a branch.

It probably does increase the chance of getting a "Critical Success" on assembly though, but they're so rare most people haven't even heard of them.







Arkel Kiran - Elder Weaponsmith (retired from crafting)
Kiran Arms Inc. - Clearance sale at -1291, 451 Temenos, Naboo (Kettemoor galaxy): Excellent resources and Weaponsmithing items

"Hokey religions and ancient weapons are no match for a good blaster at your side."
bmf5000
Fri May 27, 2005 9:07 am
#12

Mon Cal gets a build in assembly bonus, yes, but it doesnt really make them better than other WS, given the fact there is so much out there to boost your assembly. Foods, Research citys, skill tapes, FS skills, Entertainer buffs. I would rate the necessity of being Mon Cal a big fat 1.


No other professions get any kind of weapon smith bonus, save for Wookies. Wookie is probably the most worth while profession for a weapon smith just because of the bowcaster crafting ability. Extremely rare weapon, so if you can make them, you have a instant niche in the market. If I were to start a new character I would probably go with Wookie for this reason. HOWEVER, if you do this you will have a harder time getting to 12 points due to the restrictions to wookies for clothing. Many of the looted items will not be equipable by wookies, not to mention they cant wear as many pieces of clothing as compared to say humans.





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