Weaponsmith Archive
Thread: Slicing, Max damage and the Damage cap on PHs
Message Edited by roxby on 05-25-2005 08:51 PM
Yateswook wrote:
not sure if I should wait till slicing seems fixed.
Slicing has been nerfed. It now conforms to the speed and damage caps for weapons. I'm not sure you'll ever see it "fixed".
Mor-Dan wrote:
someone said it is based on min dmg, but even there it doesn't compute. 503 + 4% = +20dmg, which is 1033, not 1026.
Actually it seems it does ... theimprovements after each slice are as follows:
Mor-Dan wrote:
that really make no sense to use % then, as it is obvious that 4% x 1013 is a LOT higher than 1026 (it would be 1053). that's 27 dmg points of difference in a system that no longer really calculates anything other than the dmg of the weapon, and most notably the max dmg. the smuggler revamp just can't get here fast enough...
Actually, I see what they're doing. The % change is not a simple multiplicationof the base stat, but a % shift from the base stat toward the stats cap.
Assuming the the slice % is fixed based on the weapons stats relative to the cap (and from my testing, it looks that way), the result of this is something that we've been asking for all along... a slicer cannot take a crap weapon and through the luck of the dice make it better than a superior weapon with a poor slice. It also falls into the Dev's CU philosophy ofdiminishing returns.Now, awell crafted weapon will always be better than a poorly crafted one could ever be. Slicing will make it better, but the better it was to begin with, the less room for improvement it has.
I suspect if you have a hammer of over 1041 damage you will get a negative slice with smuggler 0400. If you are master smuggler, i think you might find that the value 1041 is higher, but still below the weapon cap.
Message Edited by Va-Mei on 05-27-2005 10:34 AM