Weaponsmith Archive

Thread: Slicing, Max damage and the Damage cap on PHs

roxby
Wed May 25, 2005 8:50 am
#1



I took up smuggler so i could to a few tests on slicing - iwas 0400 smuggler...


I sliced 4 hammers. Im only going to post the damage:


The min/max damage, slice % and change to damage are listed below.


min-max slicenew min-max change

503-1013 4% damage becomes 514 1026 change of 13 to max

438-948 9% damage becomes 465 977 change of 29 to max

414-914 12% damage becomes 447-952 change of 38 to max

292-802 21% damage becomes 355 868 change of 66 to max


From this you can see that


1)Each slice %translates roughly to 3 extra damage points on the max damage (this is for PH, with smuggler 0400, it is different for different weapons)


2) If you subtract the initial Max damage from themax damage capfor PHs(1184) you get this


171 diff - 4% slice 13 change

236 diff - 9% slice 29 change

279 diff - 12% slice 38 change

382 diff - 21% slice 66 change


These reults are linear. If you plot the diference against the slice %then its a stright line. The slice percentage is lineraly dependent on the difference between the current damage and the damage cap. One interesting point is that slices go to 0% well before the damage cap of 1184 (at 1041) max damage. Has anybody got experience of having negative slices on hammers above 1041 damage?


I suspect if you have a hammer of over 1041 damage you will get a negative slice with smuggler 0400. If you are master smuggler, i think you might find that the value 1041 is higher, but still below the weapon cap.



Message Edited by roxby on 05-25-2005 08:51 PM




ZeeZee
GSA Guild Master Weaponsmith (12pts,FS)
Vendors in SDK Theed Mall -4060 3362 , SDK Lok Mall (Sardukar City) -1618 -4896
Offers and deliveries to "ZZ's Melee Weapons" Sardukar City Mall

Mor-Dan
Wed May 25, 2005 9:02 am
#2

that really make no sense to use % then, as it is obvious that 4% x 1013 is a LOT higher than 1026 (it would be 1053). that's 27 dmg points of difference in a system that no longer really calculates anything other than the dmg of the weapon, and most notably the max dmg. the smuggler revamp just can't get here fast enough...



Vendor Locations:
-1560 120 in Soal Valley, Corellia
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roxby
Wed May 25, 2005 9:16 am
#3


Yeah, percent is meaningless.




ZeeZee
GSA Guild Master Weaponsmith (12pts,FS)
Vendors in SDK Theed Mall -4060 3362 , SDK Lok Mall (Sardukar City) -1618 -4896
Offers and deliveries to "ZZ's Melee Weapons" Sardukar City Mall

Mor-Dan
Wed May 25, 2005 10:14 am
#4

someone said it is based on min dmg, but even there it doesn't compute. 503 + 4% = +20dmg, which is 1033, not 1026.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Yateswook
Wed May 25, 2005 3:58 pm
#5

Still worried about slicing the best PH I have run to day 548-1033.... It would be nice to get a good damage slice for once, but not sure if I should wait till slicing seems fixed.



If your gonna ban me, next time at least let me do something worth banning!

-----
My HAM, when itmeant something...
gggggggggggggg
ggggggggggggggggg
ggggggggggggggggggggg
ggggggggggggggggggggg <------ The bar thatmattered most..


Vade_WS
Thu May 26, 2005 7:42 am
#6



Yateswook wrote:
not sure if I should wait till slicing seems fixed.




Slicing has been nerfed. It now conforms to the speed and damage caps for weapons. I'm not sure you'll ever see it "fixed".




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Aseni
Thu May 26, 2005 8:54 am
#7






Mor-Dan wrote:
someone said it is based on min dmg, but even there it doesn't compute. 503 + 4% = +20dmg, which is 1033, not 1026.




Actually it seems it does ... theimprovements after each slice are as follows:

11 pts (min) - 13 pts (max) after a 4% slice indicating a range of 275 to 325


27pts (min) -29 pts (max) after a 9% slice indicating a range of 300 to 322.22


33pts (min) - 38 pts (max) after a 12% slice indicating a range of 275 to 316.662


63pts (min) -66 pts (max) after a 21% slice indicating a range of300 to 314.28


Note the following:

1)It isthe min total numbers that are whole ... just an observation that maybe points to these numbers as the ones the % slice depends on.

2) The min ranges don't increase with decreasing weapon capability, they alternate. By weapon capability i mean that the weapon that allowed a 21% slice was inferior to the weapon that allowed a 4% slice.

3) The min/max difference decreases with decreasing weapon capability thus allowing a more uniform improvement over min and max damage.


Just a few observations ... thoughts?





Nikonto Aseni, former Chief Crafter of The Nikonto Arsenal

Aseni
Thu May 26, 2005 8:55 am
#8

..of course how the aforementioned ranges are what they are remains a mystery ..!

Anyone has any insight?



Nikonto Aseni, former Chief Crafter of The Nikonto Arsenal

Va-Mei
Fri May 27, 2005 9:41 am
#9






Mor-Dan wrote:
that really make no sense to use % then, as it is obvious that 4% x 1013 is a LOT higher than 1026 (it would be 1053). that's 27 dmg points of difference in a system that no longer really calculates anything other than the dmg of the weapon, and most notably the max dmg. the smuggler revamp just can't get here fast enough...





Actually, I see what they're doing. The % change is not a simple multiplicationof the base stat, but a % shift from the base stat toward the stats cap.


Assuming the the slice % is fixed based on the weapons stats relative to the cap (and from my testing, it looks that way), the result of this is something that we've been asking for all along... a slicer cannot take a crap weapon and through the luck of the dice make it better than a superior weapon with a poor slice. It also falls into the Dev's CU philosophy ofdiminishing returns.Now, awell crafted weapon will always be better than a poorly crafted one could ever be. Slicing will make it better, but the better it was to begin with, the less room for improvement it has.







I suspect if you have a hammer of over 1041 damage you will get a negative slice with smuggler 0400. If you are master smuggler, i think you might find that the value 1041 is higher, but still below the weapon cap.




As a 0400Smuggler, I have had negative slices on 2 rifles. I don't recall the weapons stats, but it will pay to know where your limits are.

Message Edited by Va-Mei on 05-27-2005 10:34 AM

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