Weaponsmith Archive
Thread: TC corbantis Weapons converting too unfair. Possible bug?
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acmtalk
Thu Apr 21, 2005 3:50 pm
#1
OK so here is what made me wonder is its a bug or if they will keep it..
I have 2 PH on my inv...
1: 283 min 589 max before CU 553min 1032max afeter CU
2: 243 min 849max before Cu 562min 1087max afeter CU
So all our work to get a good gear and a decent PH is for nothing? I really hope they dont convert this way when it goes live.. Humm dunno if swg is in my list of things to play for too long.....
Killuminati21
Thu Apr 21, 2005 3:59 pm
#2
Same conversion ratio as was on TC4-Bria --
My Krayt T21 is 623max in live -- was converted into a 1060max T21.
My other Krayt T21 is 567max in live -- was converted into a 1054max T21.
Not as much of a variance as your hammers, but still quite disturbing.
ThermopyleForever
Thu Apr 21, 2005 7:38 pm
#4
all i have to say is thank god this isnt a game we all play down at the local gaming store, if it was, the game master would be losing some teeth.
CorenLanra
Thu Apr 21, 2005 9:47 pm
#5
ShugFlurry wrote:
Now you see why we are pissed.
Try 1354 to 1130max..
or 544 to 1030 max
CorenLanra
Thu Apr 21, 2005 9:49 pm
#6
acmtalk wrote:OK so here is what made me wonder is its a bug or if they will keep it..I have 2 PH on my inv...1: 283 min 589 max before CU 553min 1032max afeter CU2: 243 min 849max before Cu 562min 1087max afeter CUSo all our work to get a good gear and a decent PH is for nothing? I really hope they dont convert this way when it goes live.. Humm dunno if swg is in my list of things to play for too long.....
Also, I'm not 100% sure on stats until I get home, but I crafted with 164bones (unsliced) a PH over 1100 dmg, possibly it was 1170.
Abbell
Fri Apr 22, 2005 2:15 am
#7
you all need to remember to post converted DPS please as that is what is really relevant to the conversion.
Rhadida
Fri Apr 22, 2005 2:47 am
#8
Here is a copy of my post in the TC-EP3 bug thread:
I crafted PH's last night, let me show you the BUGS:
I crafted 2 Adv. Reinforcement Cores - 1 Speed experimented and 1 Damage Experimented.
The Speed turned out as 15-45 damage and -1.85 speed (+4 wound and Special cost)
The Damage turned out as 29-49 damage and -0.65 speed (+12 wound and Special cost)
When crafting the PH I used the Speed one for Speed experimented and the Damage one for Damage experimented:
Speed Core and Speed Experimented PH --- 480-900 (not exact) damage and -2.35 speed (exact), 248 damage/sec
Damage Core and Damage Experimented PH --- 520-1000 (not exact) damage and -2.53 speed (exact), 258 damage/sec
So basically the Speed experimented is bugged, the Core had -1.85 SPEED so even when using Damage experimentation on the Actual PH it would have been 1.2 speed faster than the one with the Damage Core. Also no matter what kind of core (even without experimentation) you always get Wound capped at +23 (while it would have been around 40-50 after experimentation).
SO DEV's please fix these Differences, because it shouldn't be that way!!! Also basically you CAP every stat on every weapon besides DAMAGE, with a Standard experimentation!!!!! That shouldn't be thecase, so please look it over again and again until it is FIXED
Willbaby
Fri Apr 22, 2005 5:03 am
#9
Rhadida wrote:Here is a copy of my post in the TC-EP3 bug thread:I crafted PH's last night, let me show you the BUGS:I crafted 2 Adv. Reinforcement Cores - 1 Speed experimented and 1 Damage Experimented.The Speed turned out as 15-45 damage and -1.85 speed (+4 wound and Special cost)The Damage turned out as 29-49 damage and -0.65 speed (+12 wound and Special cost)When crafting the PH I used the Speed one for Speed experimented and the Damage one for Damage experimented:Speed Core and Speed Experimented PH --- 480-900 (not exact) damage and -2.35 speed (exact), 248 damage/secDamage Core and Damage Experimented PH --- 520-1000 (not exact) damage and -2.53 speed (exact), 258 damage/secSo basically the Speed experimented is bugged, the Core had -1.85 SPEED so even when using Damage experimentation on the Actual PH it would have been 1.2 speed faster than the one with the Damage Core. Also no matter what kind of core (even without experimentation) you always get Wound capped at +23 (while it would have been around 40-50 after experimentation).SO DEV's please fix these Differences, because it shouldn't be that way!!! Also basically you CAP every stat on every weapon besides DAMAGE, with a Standard experimentation!!!!! That shouldn't be the case, so please look it over again and again until it is FIXED
system is as outbalanced as SW is , try crafting cores made for speed and then final build exp'd for damage Rhad , i found that combination yields the best dps for me .
i just wanna know if old components are coverting to equal what can be crafted in the CU with the same res
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