Weaponsmith Archive
Thread: Accuracy Modifiers effect Damage...
CL 80 Tyrinius Naritus MR/MBH/MMa/Pistoleer 0300
Initial Tests
Novice Brawler
21 Pts. Dmg. Acc. 10
22 Pts. Dmg. Acc. 25
22 Pts. Dmg. Acc. 40
23 Pts. Dmg. Acc. 55
24 Pts. Dmg. Acc. 75
24 Pts. Dmg. Acc. 90
25 Pts. Dmg. Acc. 100
25 Pts. Dmg. Acc. 110
26 Pts. Dmg. Acc. 125
26 Pts. Dmg. Acc. 140
26 Pts. Dmg. Acc. 145
26 Pts. Dmg. Acc. 150
27 Pts. Dmg. Acc. 160
27 Pts. Dmg. Acc. 170
28 Pts. Dmg. Acc. 185
28 Pts. Dmg. Acc. 195
28 Pts. Dmg. Acc. 205
29 Pts. Dmg. Acc. 215
29 Pts. Dmg. Acc. 225
29 Pts. Dmg. Acc. 235
30 Pts. Dmg. Acc. 245
30 Pts. Dmg. Acc. 260
31 Pts. Dmg. Acc. 275
32 Pts. Dmg. Acc. 300
32 Pts. Dmg. Acc. 305
32 Pts. Dmg. Acc. 315
33 Pts. Dmg. Acc. 330
34 Pts. Dmg. Acc. 350
35 Pts. Dmg. Acc. 375
35 Pts. Dmg. Acc. 395 (At level 80)
28 Pts. Dmg. Acc. 195 (Lvl 80, but lower melee accuracy)
The first line indicates my target, his level, and his template. I then proceeded to use the SAME axe, with the same special, on him as I went up in accuracy. The final line of the testing was me respecing to the lowest accuracy a 2-Handed fighter could have and then picking up everything I could to get back up to level 80 without adding accuracy. As you can tell accuracy effect the end damage of your weapon. The reason I am posting this hereis that once accuracy is corrected on weapons we will be able to use these base bonuses to have the possibility of increasing the damages of our weapons. I have tested with frog weapons as well with higher level specials... but I was unable to find the accuracy bonus because it always says zero... BUT I did have two pikeman weapons used with the same stats (Massassi Lance and NSEL) that ended with the NSEL doing more damage from the same individual. This seems to be from the accuracy modifier that we cannot see. I will get back on when I can get more "certain" answers to my questions.