Weaponsmith Archive

Thread: Last chance before CU: Requests

TheBobulus
Mon Apr 25, 2005 2:51 pm
#1

It may be too late, but let's get our largest requests in one thread so that any devs passing by can pass them along without any trouble. It might help get some of these things fixed before this goes live.

- Weapons still being made with 'stun' or 'blast' damage instead of normal 'energy' or 'kinetic', meaning the weapon does 0 damage, as these damage types aren't in the game anymore. This, in my opinion, is the largest thing we need fixed.
- The accuracy modifier. Always shows up as 0 on converted and crafted weapons, but there are weapons components, like the scope, that add to weapon accuracy. Adding them does not raise the weapon's accuracy number above 0, nor does experimention for accuracy on the weapon. The accuracy modifier on the weapon is either:
* Incorrectly reporting 0 all the time.
* Incorrectly ignoring scopes and accuracy experimentation
The fact that applying a powerup that enhances accuracy changes the number implies that the latter case is in effect. Unless this is fixed, one of our four experimentation lines is useless, as well as all scopes.

If we can also get an order of priorities going, that would help. I am not in any way affiliated with any of the devs, obviously, but I feel like someone needs to start a thread if we're going to have a chance at fixing some of this stuff.

In the effort to keep things organized, things that people have reported that seem to be fixed:
- PostCU weapons have 3000ish condition. Fixed. Now weapons have normal condition when crafted.

Message Edited by TheBobulus on 04-25-2005 05:53 PM



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Master Weaponsmith, Phoenix City Mall, Theed, Valcyn
I'm looking for WS tapes

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