Weaponsmith Archive

Thread: Scatter take a hit?

GrandMufTartkin
Mon Dec 01, 2003 8:33 am
#1

Anyone notice this...


Previously, I was making scatters(2.1 101-145/150) with the materials I am using. A couple days ago, using all the same components/materials, I am doing more like 2.3, 101-132, which puts the guns at a "people wont buy that crap" level.


I am a master weaponsmith, and I am using a 42+ machine and a 14.99 tool(not that any of that seems to matter).


I am using all 800+ OQ materials, and the stats that matter are at least 750+, except the iron, which I have some that is around 600 conductivity.


What are the average scatters you guys make? Am I doing something wrong, or did the gun take some sort of hit?

kilnore
Mon Dec 01, 2003 9:00 am
#2

Didn't Scatters take a hit with the FWG? I believe so. Don't quote me on that though...



Kilnore
12-Point Master Armorsmith
Adventurer's End !!
-4255, 5355 Theed, Naboo!
GrandMufTartkin
Mon Dec 01, 2003 9:22 am
#3

It could be the case. It seems to be the only variable that changed, as my materials did not. If that is the case, do most peoples scatters run at 101-135? If they do, I am gonna pull my old ones and save them.


The only way I made any scatters like the old was some I made with krayt tissue, which came out at about 1.7, 101-155. I believe these where with basic power handlers but had advanced feeds and advanced barrels.

Ottad
Mon Dec 01, 2003 9:31 am
#4

That's strange. I made one that was more like your previous pistols (145 max damage) yesterday. Is there any chance you accidently added the wrong resource?


R5-G8
Mon Dec 01, 2003 9:44 am
#5

wouldn't have been the same components, they took out the feed mechanism, didn't they?



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
Jedi_Titus
Mon Dec 01, 2003 9:55 am
#6

I'm pretty sure R5-G8 is right. I made some new scatters with resources that were superior to what I sued on the old one and can out 15 dmg and 0.4 spd below my old scatters. If scatters weren't changed by removing a feed the new ones I made would have without a doubt come out better than the old not worse.





Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
-Strife-
Mon Dec 01, 2003 10:03 am
#7

Last major publish


Scatter - Feeder mechanism removed


Yes this sucks, but at least you're able to use krayt tissues to push theirs numbers higher and the speed lower. Currently this is one a handful of guns, that a singleton krayt tissue will get the most use.


Launcher - Blaster power handler removed


Really sucks, but launchers always had nice damage anyways. It's not as bas as what the....


FWG5 - Blaster power handler removed


Near useless in it's current form. Cannot significantly enhance it. Nor reach it's prepatch numbers until the new feed mechs are found. Only used as a heat damage weapon.






Strife & Discord
Master Weaponsmith
The Arsenal of Strife
-107 4517 Ragnarok Naboo

DialloTarq
Mon Dec 01, 2003 10:38 am
#8

Im running a 2.3 143ish top end dmg..your drop is only a 13-18dmg range unless you were making some weak arse feeders that aint the probelm..my feeders pre patch wer 30max 31spd post patch just aded like 19min dmg..


Diallo


Master Weaponsmith, Tarq

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