Weaponsmith Archive
Thread: how many krayt tissue samples does it take. . .
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DoctorOctagon
Sun Nov 30, 2003 12:23 pm
#1
How many krayt tissue samples are used in the construction of a DX2 Pistol?
I appreciate you help!
HPSFDuece
Tue Dec 02, 2003 1:19 am
#3
I understand that you need 1 tissue for the schematic and then 4 tissues for the factory run but wonder if the tissues damage/speednumbers stack x 4 then for each one? Example: I give my weaponsmith 5 +30 Max .3 speed tissues to make a DX2, he uses one in schematic and then 4 in creation, will it increase the max damage by 120 (30 per tissue) and speed by 1.2? or will it only by 30 damage more and .3 seconds faster overall than normal? Thanks for the info!
Eifora
Tue Dec 02, 2003 1:23 am
#4
Speed/Damage bonuses given by Krayt tissues do not stack.
So if a non-Krayt DX2 is 106-165, 2.4, like mine, a DX2 with +30 max damage -0.3 speed Krayt tissues added will be around 106-195, 2.1 speed. (you'll need 5 tissues)
EEMAN
Tue Dec 02, 2003 1:35 am
#5
dont waste your time, the DX2 is more effective thrown than fired at a range.. your better off taking THREE tissues and making a nice Republic Blaster, and since anyone can use them their market value targets a much broader audience. Just using +30 -0.30 tissues and a 31% slice I got a nice 74-302/2.0 tissue (using a non-advanced barrel for more speed boost).
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