Weaponsmith Archive

Thread: Newbee Weaponsmith

moosecat
Wed Dec 03, 2003 9:59 am
#1

Looking at resorces which numbers should I worry about the most. I know in med craft PE and OQ are the most important. Which ones have the greatest effect on Quality.



Moosebacca

Master TK/Soon to be Master Rifleman
DarthLueder
Wed Dec 03, 2003 10:51 am
#2

For ranged weapons the final combine is 50%CD/50%OQ. Melee is 100%SR. Munitions is 50%OQ/50%SR.

Componants vary.
Ranged componants are CD/OQ, CD/SR, HR/SR, SR, OQ.
Melee componants are UT.
Munition componants are CD/UT, or OQ.

The biggest problem is the number of named resources needed for anything advanced. You need to be a resource packrat. Go check SWGCraft.com, review the schematics, and jump like mad on anything good that spawns for the stuff you'll be wanting to make.



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
Skor S&W - South of Coronet, Corellia 436, -5388

(gggggggggggggxnnnnntnnnnnxggggggggggggg)

Ripsher0311
Wed Dec 03, 2003 12:04 pm
#3

Dun forget UT fer Melee
Jedi_Titus
Thu Dec 04, 2003 1:56 am
#4

UT is for melee components


the "final" weaponsrequire SR





Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
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