Weaponsmith Archive
Thread: WARNING : Bugged Exceptional pistol barrels
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Wargfang
Thu Jul 15, 2004 3:42 pm
#1
I purchased some Exceptional pistol barrels : Speed -4.34 (1 million ea) 
I purchased a geo stun pistol schematic (4 million) 
I purchased 5 bits of Krayt at 86 damage -.4 spd (1.2 million) 
I put all this together with some nice cubes and good metals to make GODS OWN geo pistol. 
I expected a pre-sliced, high damage very fast, was hoping for 1.0 speed then ANY damage slice would give me a 300+ maybe even 400 geo stun pistol of amazingness.
Tragically, the use of such rediculously exceptional pistol barrels is bugged. My speed at build (with a 21% intial craft and good success) was 3.7. 
May I add, without Krayt and using the same materials with crafted components I make 2.7 speed geo's,
Then as I experimented, the damage went up and the speed stayed the same 
I sent this information along with the serial numbers of the parts I used (they all came from sets) to a CSR. I asked could they look at the gun and adjust the speed down to at worst my normal gun's abilities. I put the gun, a comparison gun, all the compoentns and metals in a bag for them. I was even happy with them crafting one themselves (from their own schematic) to compare.
Two CSR's basically replied they could not verify my story thus would do nothing. Oh and please if I consider it a bug, could I raise it as one (which I have.). 
So the upshot it :-
Im not buying any more crazy-assed-looking components
Im out of pocket by about 3.5 million
I have the slowest geo-pistol in the game ! (which has high damage and is yours for errrr....4 mill !)
Consider this a warning.
Be Well, Bob'the Builder
p.s. on the upside, on the same day I made a scythe with looted cores (47-91) which after getting a 31% damage slice has a max damage of 484

SeaRaptor
Thu Jul 15, 2004 5:57 pm
#2
This EXACT same thing happened to me with some -5.0 speed projectile pistol barrels a customer brought me, wanting a 0.0 speed scatter. The assembly was 4.0 speed, and when experimented on, the speed DID NOT CHANGE.
I think the game can't understand large negative speed modifiers, so be wary of loot components that bear them.
kettmalice
Thu Jul 15, 2004 6:15 pm
#3
Hmm odd, I have some exceptional barrels that are 1.99 speed and they work fine.
Willbaby
Thu Jul 15, 2004 6:17 pm
#4
looks like both of u have used components where really it would have taken u under 0.0 speed, maybe if they had been used in weapons where the addition ov such high speed modifying enhancements would not have taken the speed into the negative. also looks like when its deducted the speed from the components its somehow added the remaining mod instead ov going
-0.whatever
Wargfang
Thu Jul 15, 2004 8:30 pm
#5
I knew it was risky, just had hope that some sort of low end speed limit would have been achieved.
Some lessons are free, others are 3.5 million
Siymon
Fri Jul 16, 2004 9:04 am
#6
Maybe it is an issue where the speed would have been -4.0 and it drops the - from it. might check the firing rate of it.
Itchybacca
Fri Jul 16, 2004 9:29 am
#7
It's a risk, I recently had -2.1 speed projectile pistol barrels, I made a Scatter Pistol using it, and I made a .2 speed Scatter Pistol including the krayt tissue.
Maybe it's just Exceptional Blaster Pistol Barrels that are bugged
Maybe it's just Exceptional Blaster Pistol Barrels that are bugged
forceone27
Fri Jul 16, 2004 5:12 pm
#8
Ok, here's what happens. If you go under 0.0 speed, it loops around to 4.0 speed. I figured this out months ago with some krayt tissue. If you know your weapon speeds well, you can manipulate speed a bit using sub-components and even resources to keep from going below 0.0. One of those WS bugs that'sbeen around probably since beta and never even been looked at.... what a surprise.
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