Weaponsmith Archive

Thread: what is need to make a good Executioner's Hack

Agnius
Thu Jul 29, 2004 7:00 pm
#1

I know compared to the sythe blade, the Hack is not as good on all fronts.

But I wanted to make the best possible hack, what looted compenents would be needed, to pull this off.

Any help would be appreciated, need to know where to farm.

thanks
nojediiam
Fri Jul 30, 2004 5:29 am
#2

A hack is like a scythe schematic with only use, so here is the link to the scythe info.





_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


LLJK_Griz
Fri Jul 30, 2004 12:52 pm
#3

it's exactly the same required resources as the scythe, so you need either good looted geo sword cores or a set of yellow cubes, solidifying agents, and a geo sword core schematic.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
hidehunter
Fri Jul 30, 2004 10:44 pm
#4

strange weapon they came up with


slower,weaker then the scythe but looks soooo nice when you use it
nojediiam
Fri Jul 30, 2004 10:57 pm
#5






hidehunter wrote:

strange weapon they came up with


slower,weaker then the scythe but looks soooo nice when you use it






The stats of the hack are already ready for post combat balance.



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


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