Weaponsmith Archive
Thread: Some WS Questions from a Non-WS RE Loot
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Mafaza
Sun Feb 06, 2005 11:13 am
#1
If you could kindly tell me which of the following are useable/have value, and if they can be used as singles or need to be used in a group (as with krayt tissue), I'd really appreciate it. If you could further elaborate on what the #'s have to be for an item to be useful, that would be great. Finally, tell me whether any of these parts are special/required for certain weapons if you can. Thanks. 
1. Bile-Soaked Rancor Tooth
Min 15
Max 69
Wound 25
Speed 0.3
Ideal Range Mod 0
Spec Health cost 30
Spec Action cost 25
Spec Mind coset 25
2. High-Velocity Feed Mechanism
Max Dam 27
3. High-Powered Energy Capacitor
Max Dam 21
4. High-Caliber Projectile Pistol Barrel
Min Dam 25
Max Dam 25
Speed -0.7
Wound 15
Ideal Range Mod 20
5. Reiforced Sword Core
Min 30
Max 35
Speed -0.5
Ideal 17
Wound 20
Spec Cost Health 20
Spec Cost Act 20
Spec Cost Mind 10
6. Geonosian Sword Core
Min 25
Max 28
Ideal 50
Wound 16
Speed -0.58
Spec Cost7 all
7. Geonosian Sword Core Schematic
Does this yield what's above, and how many if so?
8. Blade Vibro Unit
Min 10
Max 15
Wound 5
Ideal 5
Speed -0.3
Health Cost 10
Act Cost 10
Mind Cost 10
9. Geonosian Solidifying Agent
Max Dam 10
Unit Integrity 500
10. High Powered Vibro Motor
Max Dam 25
11. Blade Vibro Unit, etc
--On a related note, what do I want to loot, other thanAcklay bones,to make good Stun Batons, Gaffis, LVAs, and VLs? TY.
Message Edited by Mafaza on 02-06-2005 10:18 AM
Ybagi
Sun Feb 06, 2005 11:30 am
#2
Mafaza wrote:
If you could kindly tell me which of the following are useable/have value, and if they can be used as singles or need to be used in a group (as with krayt tissue), I'd really appreciate it. If you could further elaborate on what the #'s have to be for an item to be useful, that would be great. Finally, tell me whether any of these parts are special/required for certain weapons if you can. Thanks.
1. Bile-Soaked Rancor Tooth Junk
Min 15
Max 69
Wound 25
Speed 0.3
Ideal Range Mod 0
Spec Health cost 30
Spec Action cost 25
Spec Mind coset 25
2. High-Velocity Feed Mechanism good, singles are fine
Max Dam 27
3. High-Powered Energy Capacitor good, same uses as krayt tissue so multiple are better
Max Dam 21
4. High-Caliber Projectile Pistol Barrel good, singles are fine
Min Dam 25
Max Dam 25
Speed -0.7
Wound 15
Ideal Range Mod 20
5. Reiforced Sword Core junk
Min 30
Max 35
Speed -0.5
Ideal 17
Wound 20
Spec Cost Health 20
Spec Cost Act 20
Spec Cost Mind 10
6. Geonosian Sword Core Junk
Min 25
Max 28
Ideal 50
Wound 16
Speed -0.58
Spec Cost7 all
7. Geonosian Sword Core Schematic useful but very common, can make up to 30 sword cores base stats aprox 36max 36min which can be enhanced with geo cubes and agents
Does this yield what's above, and how many if so?
8. Blade Vibro Unit Junk
Min 10
Max 15
Wound 5
Ideal 5
Speed -0.3
Health Cost 10
Act Cost 10
Mind Cost 10
9. Geonosian Solidifying Agent good but common, sets of seven rare and worth more
Max Dam 10
Unit Integrity 500
10. High Powered Vibro Motor very good
Max Dam 25
11. Blade Vibro Unit, etc typically junk
--On a related note, what do I want to loot, other thanAcklay bones,to make good Stun Batons, Gaffis, LVAs, and VLs? TY.
acklay or yellow cubes and agents for batons, singles
vibro motors or nightsister vibro units for polearms, 4 indentical for LVA, 3 for VL
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