Weaponsmith Archive

Thread: Some WS Questions from a Non-WS RE Loot

Mafaza
Sun Feb 06, 2005 11:13 am
#1



If you could kindly tell me which of the following are useable/have value, and if they can be used as singles or need to be used in a group (as with krayt tissue), I'd really appreciate it. If you could further elaborate on what the #'s have to be for an item to be useful, that would be great. Finally, tell me whether any of these parts are special/required for certain weapons if you can. Thanks.


1. Bile-Soaked Rancor Tooth

Min 15

Max 69

Wound 25

Speed 0.3

Ideal Range Mod 0

Spec Health cost 30

Spec Action cost 25

Spec Mind coset 25


2. High-Velocity Feed Mechanism

Max Dam 27


3. High-Powered Energy Capacitor

Max Dam 21


4. High-Caliber Projectile Pistol Barrel

Min Dam 25

Max Dam 25

Speed -0.7

Wound 15

Ideal Range Mod 20


5. Reiforced Sword Core

Min 30

Max 35

Speed -0.5

Ideal 17

Wound 20

Spec Cost Health 20

Spec Cost Act 20

Spec Cost Mind 10


6. Geonosian Sword Core

Min 25

Max 28

Ideal 50

Wound 16

Speed -0.58

Spec Cost7 all


7. Geonosian Sword Core Schematic

Does this yield what's above, and how many if so?


8. Blade Vibro Unit

Min 10

Max 15

Wound 5

Ideal 5

Speed -0.3

Health Cost 10

Act Cost 10

Mind Cost 10


9. Geonosian Solidifying Agent

Max Dam 10

Unit Integrity 500


10. High Powered Vibro Motor

Max Dam 25


11. Blade Vibro Unit, etc


--On a related note, what do I want to loot, other thanAcklay bones,to make good Stun Batons, Gaffis, LVAs, and VLs? TY.

Message Edited by Mafaza on 02-06-2005 10:18 AM





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

Ybagi
Sun Feb 06, 2005 11:30 am
#2






Mafaza wrote:



If you could kindly tell me which of the following are useable/have value, and if they can be used as singles or need to be used in a group (as with krayt tissue), I'd really appreciate it. If you could further elaborate on what the #'s have to be for an item to be useful, that would be great. Finally, tell me whether any of these parts are special/required for certain weapons if you can. Thanks.


1. Bile-Soaked Rancor Tooth Junk

Min 15

Max 69

Wound 25

Speed 0.3

Ideal Range Mod 0

Spec Health cost 30

Spec Action cost 25

Spec Mind coset 25


2. High-Velocity Feed Mechanism good, singles are fine

Max Dam 27


3. High-Powered Energy Capacitor good, same uses as krayt tissue so multiple are better

Max Dam 21


4. High-Caliber Projectile Pistol Barrel good, singles are fine

Min Dam 25

Max Dam 25

Speed -0.7

Wound 15

Ideal Range Mod 20


5. Reiforced Sword Core junk

Min 30

Max 35

Speed -0.5

Ideal 17

Wound 20

Spec Cost Health 20

Spec Cost Act 20

Spec Cost Mind 10


6. Geonosian Sword Core Junk

Min 25

Max 28

Ideal 50

Wound 16

Speed -0.58

Spec Cost7 all


7. Geonosian Sword Core Schematic useful but very common, can make up to 30 sword cores base stats aprox 36max 36min which can be enhanced with geo cubes and agents

Does this yield what's above, and how many if so?


8. Blade Vibro Unit Junk

Min 10

Max 15

Wound 5

Ideal 5

Speed -0.3

Health Cost 10

Act Cost 10

Mind Cost 10


9. Geonosian Solidifying Agent good but common, sets of seven rare and worth more

Max Dam 10

Unit Integrity 500


10. High Powered Vibro Motor very good

Max Dam 25


11. Blade Vibro Unit, etc typically junk


--On a related note, what do I want to loot, other thanAcklay bones,to make good Stun Batons, Gaffis, LVAs, and VLs? TY.


acklay or yellow cubes and agents for batons, singles


vibro motors or nightsister vibro units for polearms, 4 indentical for LVA, 3 for VL




Yv
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