Weaponsmith Archive
Thread: The best idea ever..heh to me at least
So, the Devs want to make this game player driven, but heighten the influences of the GCW, well I have a couple ideas that I think would defiantely do that...
We are weaponsmiths...then why is it that master weaponsmiths cannot build/design turrets for city and GCW defenses? they should be master lvl builds obviously, and they should require difficult recipes and be very expensive, but if they want players to be involved...sounds like a perfect idea to me. Weaponsmiths should be at the forfront of teh GCW as far as city and town defenses, as of now all we can do is mines.
Now, on a very related topic that stims from this, but is Architect related, I think in the same light as what I said above, Architects should be able to build and craft faction bases. Again I think they should be very difficult builds, but they are in fact architects with the purpose of designing buildings...so why not get some of the crafting professions more involed int eh GCW since they are not combat oriented all the time.
Another thought to make them even more difficult is require them to be overt when they build perhaps? Or have them offer up faction points as part of the build. This will make them be active inthe GCW also.
I know this may seem a big thing, but it makes sense. Perhaps there is a roll in a similar thing for armorsmiths also? Maybe in the lines of they craft the walls or barriers/shielding for the turrets or walls of the base? Just thoughts. I just think it is a great way to get crafters involved int eh GCW and to push things that direction.
Would love to hear a lot of feedback from other players and especially Devs on this one to see if I am crazy or if this makes sense to others as well.
Discuss....
Tigerstylez wrote:
So, the Devs want to make this game player driven
What gave you that idea? the Devs.. they lie thru there teeth.
Tigerstylez wrote:
heighten the influences of the GCW
I haven't a clue about what the GCW statistics on my server/galaxy are, why would I want to contribute to something I am clueless about? It's like experimenting on durability in subcomponents, or pissing in the wind, useless at best.
Tigerstylez wrote:
why is it that master weaponsmiths cannot build/design turrets for city?
I'll tell ya why.We would have something to do with our time, instead of handsample resources and pray that schematics get fixed in the next patch so we can build something that's not gonna get nerfed.
I have no interest whatsoever in building turrets for politicians. Especially whenlamps costas much as they do, what do you think the geniuses at SWG will charge for something that lights up the sky with blasters and rockets? 1mil/hr? Tigerstylez do you pay taxes, do you want to assume the increase of these when the time comes.. I don't. I'll bet you live in a town with an empty cantina 100% of the time.
Tigerstylez wrote:
as of now all we can do is mines.
And let me tell you how fun that is, NOT!
Oar
i recon it's a fair idea
cause at the mow turrets need pure faction points to get. but i recon that it would have to be a half and half build with weaponsmiths buildin the blasters, rocket launchers etc and the architects makein the craddle for them
but i also agree with the point made by the other reply citys cost too **edit** much to run. u have to have sold several holo's to keep one runnin for an extended period of time.
Kavotos
wow Oar you made such a constructive post I'm impressed, may I ask you why are you even WS ? doesnt look like you're enjoying it at all
I like how you say you're clueless about GCW so you dont wanna do anything with it, it means nothing, many WS dont fight much and/or dont pvp at all but hey they/we still make ppl and that's the same, plus if we'd be able to make turrets or anything else nothing would oblige you to make them eh ?
but if you're happy just making some scout blasters and laser rifle/carbines it's good for you, though you dont seem to be happy with it.....
Honestly I might not make turrets if we could, just like I dont make mines but I find it's a good idea anyway and it's not cause many things need to be fixed that ppl cant share their ideas
Weaponsmith need to make the laser/ion cannons for ships.
Armorsmith makes armor hull plates and shield generators.
Architects make the engines and powersources.
Starship Designer (new class) takes all the sub components and combine them into a hull.
The same thing could be done with turrets.
But, I dont think turrets should be player made. If they were, you would see nothing but turrets as far as the eye can see. Making them cost factional points will make them extremely valuable.