Weaponsmith Archive

Thread: New Master WeaponSmith looking for some help

zzackT1
Sun Jan 11, 2004 4:57 pm
#1

hello, i was woundering if maybe a skilled master WS could help me, because i am very overwhelmed, all the things i need makes me think that grinding was theeasy part. maybe a master WS could sell me some stuff or give me some tips.



knives
Imperial pistoleer of Tarquinas

Master WeaponSmith
4-3-4-4 scout
0-4-0-0 marksman
1-1-4-2 pistoleer
0-0-4-0 medic
Kershakk
Sun Jan 11, 2004 6:46 pm
#2

Well from the sounds of it - would I be far off the mark to say that you didn't do anything but grind til you hit master, without paying any attention to the requirements of our best weaponry?


If so that was a pretty big mistake.


As you have stated you are overwhelmed by the sheer complexity of the craft and I can only guess you were not expecting this because you just ground your behind off.


You're probably missing a ton of resources that are required to make any headway in this business. Your best bet is to check the schematics you have and take note of what resources are needed, and compare to what you actually do have, and start looking for these planet to planet as well as trying to find them for sale on your server (or post a WTB post on your server trade forums, listing the stuff you need).


Spend some time making some lower end weapons to get a feel for the process as well. Pay attention to the qualities schematics call for. Gun frames are 50/50 OQ/Cd but things like blaster power handlers are 66/33 Cd/OQ and blaster barrels 66/33 OQ/SR. That type of thing.


You'll also be wanting an equipment factory.


Good luck!

Abominable-TCO
Sun Jan 11, 2004 7:17 pm
#3

if like kershakk guess you don't have a stockpile of resources then I would suggest researching the schematics etc (www.swgcraft.com is a good place to start as the list the schematic types and needs etc plus have a useful tool to track resources on the respective servers)! Also until you can compete with established smith (could take as long as 3 months before your stockpiles of uber resources are up to scratch) stick to seeling low end weapons on the bazaar or on a vendor (resources will now be gating your QA and not experimentation points), also munitions will probably be the go too as most smiths avoid that area etc although you are definitly going to need a factory for munitions!



--------------------------------------------------------------------------------
Quagga's TCO Weapons Depot

Based in the Player City of Draicco, Talus
{I am on the map and have a shuttleport as a doorstep(2980 1331)}


Felonous
Sun Jan 11, 2004 7:57 pm
#4

Your success will be directly tied to your ability to recognise and harvester resources that have the best stats for any of your weaponsmith schematics. If you don't have a stockpile of the best resources, your customers will shop with a different smith that is able to produce better stats on his weapons because of the resources they used were better than yours.


That is why I developed the Hooded Nomad Craft Tool (HNCT), it lets you:



  • Track the resource stockpileyou have collected and report resource stock lists
  • Enter schematic data
  • Display best resource to beused from your stockpilefor any schematic in the database
  • Compare any new resource to the resources you have in your stockpile, for all schematics
  • Track items sold on vendors and report vendor stock lists

You can see the HNCT in actionvia this video I made (DivX codec required):


http://home.comcast.net/~daniel.rivera/photogallery/nomadcrafter.avi


Highly advise you find/create somethinglike the HNCT to assist yourself. The HNCT is not yet available but will be as soon as I implement a user registration system into the database.




Eason Slyhand
F Master Weaponsmith E
Hooded Nomads @ -1060x120 Mos Nevah, Tatooine
We travel the world, both near and far. We are a hardy bunch of friendly adventurers. Woe to them that fight against us. Peace to those who ally with us. From the depths of our hearts, our creed rings true...
"MIGHT for RIGHT"

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