Weaponsmith Archive

Thread: Questions About Krayt DH17 Snubs

gutternugget
Fri Jan 09, 2004 2:59 pm
#1

I have a Krayt DH17 Snubnosethat I like lot. It came with a scope attached. What does the scope add to the overall quality? Also, how many tissues are needed for the Snubnose? Is it one, like the regular DH17? I have 4 tissues and am trying to decide what to have them made into. Thanks.



"Compared to war, all other forms of human endeavor shrink to insignificance"
--George S. Patton

Rubella Tourette-Unguilded n00b, Future Imperial Bounty Hunter
Lupus Alzheimer-Unguilded n00b, Future Hunter/Loot Whore
SpungeBob
Fri Jan 09, 2004 3:08 pm
#2

Hey nice choice of the dh17 snub. Each only needs one tissue to make wich makes them a great weapon to have. My preferance was to get one experimented in each of these areas. HAM, Damage, Conditon and one made for an overall weapon. Good luck with that, I love mine to death!



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
charb
Fri Jan 09, 2004 3:38 pm
#3

The damage on a dh17 and a dh17 snub are nearly identical, there are a few factors to take into consideration, the range, and the ham, they vary slightly as well, the dh17 snub does look better than a dh17 (resembles stupid cdef) nice damage, and fast, you can't beat them, i just hope your throwing in a stock, thats another 40 max damage
Dinian
Fri Jan 09, 2004 5:26 pm
#4

40 more damage... at the expense of nearly doubling the HAM costs.


My DH17 Shorts sell almost exclusively to up and coming bountyhunters who just want an extremely fast and low HAM carbine to apply specials with.




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
revisoHT
Sat Jan 10, 2004 12:20 am
#5

to answer about the scope, it adds about 10 to range and 1 to each HAM if experimented down first.



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

Lurax
Sat Jan 10, 2004 5:34 am
#6

depends entirely on resources, but the requirements are pretty generic so it should be easy to get highoq ones. If you get everything 990+ you should be able to make 0/0/0 HAM +10 accuracy scopes, or +16 accuracy if you're like me with +20 weapons experimentation and a littlelucky



Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


Wynan
Sun Jan 11, 2004 12:52 am
#7

scopes also add a bit to wound %, normally +2% on basic scopes and +5% on adv scopes if experimented on HAM with good resources
Abominable-TCO
Sun Jan 11, 2004 7:36 pm
#8






charb wrote:

I really can't see people complaining about 25 more HAM over a good chunk of damage






yes but you will see less educated sales and return sales, the ratio between extra dmg and extra HAM means that a person typically can use a weapons much less often than the extra damage gives a benefit for! What stocks are good for are the "bleed" weapons where someone wants that little extra for a bleed but won't use it for extended periods! This is especially prevalent since the last patch whereby most specials are hurting teh player more than they used too!



--------------------------------------------------------------------------------
Quagga's TCO Weapons Depot

Based in the Player City of Draicco, Talus
{I am on the map and have a shuttleport as a doorstep(2980 1331)}


charb
Mon Jan 12, 2004 1:30 am
#9

I really can't see people complaining about 25 more HAM over a good chunk of damage

MozzerKing
Mon Jan 12, 2004 7:19 am
#10

In my opinion, adding a stock to a DH17 carbine defeats the purpose of the weapon. Carbineers already have a difficult time keeping themselves alive because their specials have such high HAM costs.A stock contributes to the problem and in no way is the extra damage worth it. Not only do stocks boost the HAM, they make the weapon slower. The beauty of the DH17 is it's efficiency and speed, why mess that up?


The only weapons I put stocks on by default are Laser Rifles and T21's. I'll also add them to LLC's and FT's by request.




Maya
Page 1 of 1
Previous Next