Weaponsmith Archive
Thread: I got munitions crafting 1 on accident today, Got a questions bout what I saw
Ok first I get a schematic that calls for an advancedbio-effect controller. Do they meant something from medic???
OK, then what are those 3 optionals from that go in C 22 grenades? I looked thorugh al the artisan skills I could think of and couldnt find where I get the schematics. Could this be 3 loot only items?
My god, I was a novice weaponsmith weay back in the beginning but I dropped it caues I was so buy with harvesters I couldnt do my combat classes also, so I went all combat and became a commando.
Now I got a second account and thought it would be nice to keep my commando wel supplied but now Im finding more things that I dont like. No wonder no one wants to make grenades and HWs. For what the helll you gotta do to make em and the price that is reasonable for the time you spent, and they are not worth much of a commandos time to use.
/sigh
My hats off to you guys. Really.
I got light warhead andthe other (cant remember what its called), but there are 3 more on C 22s that say (optional) in the list of components for crafting.
One of those optional spots you can use klicknick(spelling?) glands as an enhancement, however you can't maske a factory run with it unless you multiple glands to make the component.
The other component you can't remember is a warhead fusing mechanism.
You can craft all you need for C12 or C22 with Munitions 1. The additional optional slots are the klicnick enhancers (meh) and 2 beta relics which have since faded into the background but for some reason never got removed from the schematic.
You should have no problem making the light warhead mech or fusing mech, then all you need is gas and steel (if I remamber correctly) and you're set...