Weaponsmith Archive

Thread: FS Craftning Ideas

Alanis
Tue Sep 14, 2004 8:12 am
#1

First off this is NOT About becoming Jedi. This is about the difference between Being a True Crafter and a Grinder.


I Started a Thread on the Armorsmith Forums to discuss possible Solutions to the FS Crafting tree Problem. I’m not asking for the EXP requirements to be dropped or Fighters would use this as a means to Grind out their 6 Lines for Jedi. But at the same time a Crafter would have to do some serious grinding with the hopes of getting enough Exp just to get the 4 FS Crafting branches. A Crafter cannot even hope to get them just doing their job.


I am not a Grinder I am an Armorsmith. And I would have to make 6000 Full sets of Composite and at the Price I sell for that’s 2.5 BILLOIN Credits worth. And the only answer I get is to go grind something else. That’s like telling a Fighter to go Dance for his EXP.


Please take the time to come over and read the Thread if your a Crafter and post your ideas.


FS Craftning Solutions



Al'anis
Jaxom
Whrlwnd13
Tue Sep 14, 2004 9:22 am
#2






Alanis wrote:


People have to realize there is a difference between Grinding and Crafting.


Grinding was something you did to get your Holocron and once Master was reached you dropped the profession and started the next. You simply bought the cheapest resources you could find click in practice mode and click away.


Crafting is something you do after you reach Master and decide to stay with the Profession. You spend a lot of time searching and harvesting the best resources to make the best Items you can find. You also spend time Marketing and Selling the items. Cost analysis Profit Margins are all things you have to figure in. You then spend a lot of time experimenting and trying to produce the best item possible. At this point you would normally do Factories runs which wouldn’t count for any FS Exp. I’m not against hand Crafting my Armor but the time I spend Experimenting takes away a lot of the Crafting Exp I would get if I was a grinder. I could easily grind through10x more items at a time if I was simply grinding. I would have to produce 6000 Sets of Composite to just get the 4 FS Branches. And at the price I sell my Armor for that’s 2.5 BILLION Credits worth.


I’m not asking for FS Crafting to be made easier or Fighters would use this as a means to get their lines for Jedi. What I am asking for is more Exp for the time I spend actually Crafting Quality items.


Fighters aren’t asked to go Dance for Exp and Crafters shouldn’t have to Grind for Exp. Crafting and Grinding are 2 DIFFERENT things. Just like Fighting and Dancing are 2 DIFFERENT Things.


I would like people to come up with ideas here to separate Grinding from Crafting. My best idea is this.


Crafting at Master should be based on Quality of items not Quantity. The extra time spent Experimenting should be taken into account along with the Quality of resources. Simply put a 12 Point Crafter with top level resources should be getting 10x more Crafting Exp then someone that Grinds up a tree far enough to pick an item and clicks in Practice mode with the Cheapest resources they can find and starts Clicking away.






Interesting concept... Actually getting xp for things you would normally do as a quality crafter.


Xp for experimentation: Increases exponentially forexperimentation percentage of an item,bonus xp for amazing sucesses. More xp if a prototype is made opposed to a schematic. Bonus for the number of subcomponents used. This would be a sliding scale thats based on resource caps. So if you experimented to the max allowable for a gated resource it would equal the same for a resource type that isn't gated.


Surveying Xp: Xp given for locating a high percentage concentration of a resource. bonus Xp for droping the first harvester on a given concentration above a certain percentage.Bonus if thestatsare better than a resourceof the same type that you have previously surveyed.Survey Xpwould be aone time Xp gain per concentration so that you couldn't just survey the same concentration numerous times and gain Xp each time.


Merchant Xp: If you maintain a well stocked vendor and sell quality items you gain xp. this would be a daily xp value per vendor which corresponds to number of items on vendor. bonus for number of items sold which increases with the amount the item is sold for.


Harvesting Xp: this would be a xp gain for the amount of maintenance and power that is put into harvesters and structures.


Customer service Xp: this would be xp gained when you tirelessly explain and make suggestions to potential clients or help out other players. Not sure how this would be calculated but crafters do a lot of this and should get credit.


UsageXp.this would be gained when an itemthat you crafted wasused by another player. It would be a significant amountand would increase with the quality of an item.


Evasion Xp: This would be xp gained for sucessfully avoiding death from creatures and NPCs when traveling in the wild. it would increase inversely to the amount of combat skills a crafter posesses. it would translate into combat xp and could be an additional bonus to combat xp for crafters (and players that haven't mastered a combat profession).


Travel Xp this would be xp gained each time a player traveled via shuttle and for kilometers traveled in vehicles. It could be tied into cost for shuttle tickets and manintence paidfor vehicles.


There'ssomeideas off the top of my head not sure what the xp values should be so i left them out. I'm not sure how difficult to implement these ideas it would be, but it would make it so that people actually played the game instead of just grinding.






Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Alanis
Tue Sep 14, 2004 9:27 am
#3

Some very great Ideas. Could I please get you to post this into the Main Thread under the Armorsmiths Section. I would like to try and keep all the responses together so we can hopfuly get some notice from the Devs on this.



Al'anis
Jaxom
Whrlwnd13
Tue Sep 14, 2004 10:46 am
#4

Actually i posted it here first by accident.. I've already posted it in the AS forum. thanks.



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
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