Weaponsmith Archive
Thread: Question from a new weaponsmith
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AldaronTavish
Fri Jul 02, 2004 1:37 pm
#1
That's partly true. It's every 10 points of experiment skill points you have you get 1 experiment point.
Novice is 10 skill points = 1 EXP
Weapon craft 1 20 skill points = 2 EXP
Weapon craft 2 35 skill points = 3 EXP
Weapon craft 3 55 skill points = 5 EXP
Weapon craft 4 75 skill points = 7 EXP
Master 100 skill points = 10 EXP
Right now you have +6 skill points with your WS Toolbelt and skill tapes. These will become useful from Weapon Craft 2-4 as that extra 5 skill points will get you 1 extra EXP. Though before Master you really aren't going to be making any good weapons. I'm at Weapon Craft 4 and I make decent weapons but not great and they do sell. With +25 skill points I can match 10 point Masters (very expensive to do unless you are lucky to find your own tape loots).
11 and 12 point Masters are only better because they have 1-2 extra EXP to put into durability (most popular) or reduce HAM by 1-2 points or raise the ideal range mod a few points otherwise damage and speed will be just like a 10 point Master. OTHO they can recover from a moderate experiment success unlike a 10 point can.
For the tapes they must be put on seperate clothing. 2 +1's on the same clothing will only give +1 and if a higher tape (ie +2 or higher) is put on the same clothing only the highest value will stay, they don't add together. A +1 on a hat/hood for example and one on gloves will give +2 total.
Hope that info helps and I have everything right
Novice is 10 skill points = 1 EXP
Weapon craft 1 20 skill points = 2 EXP
Weapon craft 2 35 skill points = 3 EXP
Weapon craft 3 55 skill points = 5 EXP
Weapon craft 4 75 skill points = 7 EXP
Master 100 skill points = 10 EXP
Right now you have +6 skill points with your WS Toolbelt and skill tapes. These will become useful from Weapon Craft 2-4 as that extra 5 skill points will get you 1 extra EXP. Though before Master you really aren't going to be making any good weapons. I'm at Weapon Craft 4 and I make decent weapons but not great and they do sell. With +25 skill points I can match 10 point Masters (very expensive to do unless you are lucky to find your own tape loots).
11 and 12 point Masters are only better because they have 1-2 extra EXP to put into durability (most popular) or reduce HAM by 1-2 points or raise the ideal range mod a few points otherwise damage and speed will be just like a 10 point Master. OTHO they can recover from a moderate experiment success unlike a 10 point can.
For the tapes they must be put on seperate clothing. 2 +1's on the same clothing will only give +1 and if a higher tape (ie +2 or higher) is put on the same clothing only the highest value will stay, they don't add together. A +1 on a hat/hood for example and one on gloves will give +2 total.
Hope that info helps and I have everything right
KA-OS
Fri Jul 02, 2004 7:46 pm
#2
Good info, thanks. Now say you have a tape containing Weapon Assy +4 under a Med exp. +6 in the same attachment. How would you get the Weap. Assy. +4 to stick instead of the Med exp. +6?
AmonTheGod
Fri Jul 02, 2004 9:20 pm
#3
i've read in other threads that you'd need to find a weapon assembly +3, so and put that in that item of clothing as well so it would be a greater value that the +6 med exp. I could be wrong but that's what i've heard.
And thanks a lot for answering my question Aldaron, I appreciate it
AmonTheGod
Sat Jul 03, 2004 12:00 am
#4
hi all, sorry about this noob question but my alt just started the Weaponsmith grind 2 days ago. I've finally got to the point where I think I have enough grinding materials, and have started to survey for good quality materials for when I hit master. My question is this...
I know there are weapon experimentation and weapon assembly tapes that drop. I've read that if you get +10 in weapon experimentation tapes you gain 1 other point in experimentation. Does that indeed work and is it worth it? Any information is helpful.
oh yea, so far i have the bandolier that gives +3 to experimentation, +5 to assembly and +5 to repair. I also have 2 +1weap experimentations and another +1 weapon assembly. I also have a pair of boots with +1 weap expermeintation and +2 clothing repair that was looted. What do I need to do in order for me to get the most weapon experimentation possible before I go out and drop more money on tapes. Thanks.
The same information on weapon assembly would be appreaciated too. Thanks guys and good luck.
Message Edited by AmonTheGod on 07-02-2004 12:26 PM
Pheloneus
Sat Jul 03, 2004 7:18 am
#5
suggestion, try finding tapes with more than just +1 to weapon experimentation
KA-OS
Sat Jul 03, 2004 7:58 am
#6
? If using no more then +1 tapes you could'nt get past +6 to exp.? Why would someone want to do that?
Kaorset
Tue Sep 14, 2004 7:31 pm
#7
OK, you can craft weapons with scopes, muzzles, etc and they show up when you put them on walls or look at them in your inventory. A character I have on another server even has a laser carb that shows these things when I hold it (but only I can see them).
Please, tell me how to craft weapon with VISIBLE components, if you can. Many thanks and much gratitude to anyone who helps.
Oh, and ignore my sig. That's my other char.
RADBlue
Tue Sep 14, 2004 7:33 pm
#8
You need to hand craft the weap(not in a factory),the sub components must be out of the crate before you insert them.
Kaorset
Tue Sep 14, 2004 8:19 pm
#9
I did that, and the weapon had the visible components when I hung it on the wall and when it was in my inventory, but not when I held it. Any ideas?
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