Weaponsmith Archive
Thread: Ya....that's all well and good
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Bhozar
Wed Sep 15, 2004 6:21 am
#2
I had a 3 month break then came back to make some very nice VK's with 50-166dmg 2.0spd +20range 35/50/35ham on my first crafting go from normal resources in my guilds town, which was a research centre. Nice to make something I could finaly sell for a decent price.
Now they have changed to medical centre. I didnt know about this change as my combat alt almost never comes ot town and my crafting alt almost never leaves town. Cost me an acklay bone before I found out when I had the pleasure of 2 moderate's.
I have now moved into another town that is a research centre on another planet. As I need all my lots I have had to get rid of my house in my guild town so I would have lots for harvesters. Its a real pain but its the only thing to do.
I dont think research centre matters so much if you are making standard weapons. It just takes longer to get the results you want. With loot it makes a difference as you only have one go to do things right. As my guild town has 4 or 5 armorsmiths and 2 other weaponsmiths, none of which really use much loot, it hasnt made any difference to them. At least everyone in town can now get an extra 200 to their buffs.
I decided it was best to move. Try finding yourself a research centre city on naboo and placing a small house in it to craft in. Its a pain but at least you get the bonus and the house only takes up 1 lot.
Willbaby
Wed Sep 15, 2004 6:28 am
#3
Bhozar wrote:I had a 3 month break then came back to make some very nice VK's with 50-166dmg 2.0spd +20range 35/50/35ham on my first crafting go from normal resources in my guilds town, which was a research centre. Nice to make something I could finaly sell for a decent price.Now they have changed to medical centre. I didnt know about this change as my combat alt almost never comes ot town and my crafting alt almost never leaves town. Cost me an acklay bone before I found out when I had the pleasure of 2 moderate's.I have now moved into another town that is a research centre on another planet. As I need all my lots I have had to get rid of my house in my guild town so I would have lots for harvesters. Its a real pain but its the only thing to do.I dont think research centre matters so much if you are making standard weapons. It just takes longer to get the results you want. With loot it makes a difference as you only have one go to do things right. As my guild town has 4 or 5 armorsmiths and 2 other weaponsmiths, none of which really use much loot, it hasnt made any difference to them. At least everyone in town can now get an extra 200 to their buffs.I decided it was best to move. Try finding yourself a research centre city on naboo and placing a small house in it to craft in. Its a pain but at least you get the bonus and the house only takes up 1 lot.
hmm i didnt think those vk stats u mentioned were possible without enhancements, and to have a 2.0 speed with the 166 max
Bhozar
Wed Sep 15, 2004 6:39 am
#4
Weirdest thing ever. 5 amazing successes in a row on the motors. That is including 1 amazing in the build. Shame I made these when I only had 10 points. I would of loved to of seen if they would have been much better if I had 12 points.
I price them far too high to sell loads, but its keeps the credits rolling in.
Most irritating thing is after I crafted these the town changed to med centre and I didnt get any amazing successes until I moved out last night. The town bonus really does make a difference in my eyes.
Bradoon
Wed Sep 15, 2004 7:38 am
#5
For the first guy to reply it should have been pretty obvious what my post is about...I AM WHINING!!!!! Just frustrated with the WS crafting issues, since I make the majority of my living selling weapons.
While I agree that living in a Research Center should provide a bonus, being a master should give me the ability to craft weapons of decent quality, not asking for outrageous results, just a bit above average. I don't even mind having to run through a couple test schematics to get "the good one". But my god, 33 tries and my best is still crap?
bleh
EdOWar
Wed Sep 15, 2004 9:00 am
#6
What were the stats on your best VKs? The research center bonus is nice to have, but not absolutely necessary, and you can still max out damage without the bonus. If worse comes to worse, just make a trip to a city with research center to make your schematics.
Slim Vargo, Corbantis
Bhozar
Wed Sep 15, 2004 9:11 am
#7
Problem with making a trip to a research centre is you can use your +45 crafting station, not unless they have one you can rent or have a public crafting area. I alos hate having to carry all my resources around with me. so much easier to have them out in the house or in a nice neat list on a storage vendor.
Bradoon
Wed Sep 15, 2004 12:05 pm
#8
Wonderful stuff in this forum. Great reading and all....soooo exactly WHEN are these beloved Devs whom I hold in the highest regard thinking of gracing us with their benevolent cures for our ails? (figured i'd try a little arse kissing)
<sigh> Finally got tired of making the same schematic for VK's, got myself a good round of Great Successes, made myself some really sweet vibro motors (been saving the good stuff...didn't waste it on the general populous). Thought I had a real good shot at making something of value..nope crap. Experimentation started at 25%, managed to get to 89% experimentation, after 24 runs. Seems I'm hampered by my town, I'm not living in a research center, silly me. I thought it would be fun to join a town with my friends and guildmates.
Sorry, just frustrated with the whole WS crafting, lots of talk of fixing things and yet nothing gets done.The gap between MWS in a Research Center and MWS in a non-research center is just a bit much already.
I wonder if master merchant/artisan/dancer is profitable?
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