Weaponsmith Archive
Thread: Swordsmith?
Using the Melee grind, you coulddo just fine going for the Melee tree before Firearms. You'll get a bit more experience and you'll be where you want to be first. However, it requires that you pick up a few more resources (and thus a few more clicks) than the regular Barrel grind.
Stickied Guide says:
The Universal Grind
The universal items to grind are Projectile Barrels. At Novice Weaponsmith, you start with Projectile Pistol Barrels. They require 16 units of Steel and 10 units of Metal (or just 26 Steel total) and they grant 52 exp. It is recommended you grind Projectile Pistol Barrels until Firearms I, at which point you obtain the schematic for Projectile Rifle Barrels (these give more experience). Projectile Rifle Barrels require 31 units of Steel and 15 units of Metal (or 46 Steel total) and they grant 94 exp. You will grind Projectile Rifle Barrels until Master Weaponsmith.
This method is most widely used, out of convenience. They only use one resource (Steel) and they grant the highest amount of experience for only one type of resource. Saves you the time from hunting down five different resources at once, as well as cuts down on your clicking time. Ideal for Holo-grinders and Beginner Smiths.
The Alternate Barrel Grind
The alternate barrel grind simply replaces "Projectile" barrels in favor of "Blaster" barrels. Blaster barrels give slightly more experience, but they use two different resources. You would start with Blaster-Pistol Barrels at Novice, which require 27 Metal and 1 Gemstone and grant 60 experience. Then you skill up to Firearms I and grind Blaster-Rifle Barrels until reaching Master Weaponsmith. Blaster-Rifle Barrels require 53 Metal and 5 Crystalline Gemstone, and grant 115 exp.
This method is ideal for those who are packing a lot of extra Crystalline Gems or don't mind harvesting extra resources.
The Melee Grind
The Melee Grind starts with Projectile Pistol Barrels again at Novice, but instead of skilling up to Intermediate Firearms Crafting, you choose Intermediate Melee Weapons Crafting, which grants you the schematic for the Two-Handed Axe. The Two-Handed Axe requires 35 Iron, 25 Wood and 8 Steel, and grants 136 exp.
This method is good for those who are packing a lot of spare resources or just tire of seeing their experience bar raise so slowly.
Ugh I forgot. When's your guide coming out?
SeaRaptor wrote:
The problem with the melee grind is that the 2H Axe now requires a reinforcement core, so there is an additional step in crafting them (unless you factory-run some or something).
Haha, lots of work still left. I should have the Carbine section completely finished today, and all the melee weaponsjust lack comments. Granted, there's much more to do after even all of that is complete... but it's coming along.
Logix wrote:
Ugh I forgot. When's your guide coming out?![]()
Xanevae wrote:
any tips for making money other than begging or selling upgrade kits.
Until you have Techniques 4, your weapons are going to suck. Period.
About the only advice I can offer would be to perhaps offer low-end weaponry (D18s, DLT20s, DH17 carbines, metal staves, etc.) for sale on the bazaar in Mos Eisley for cheap. That and WUKs are going to be about the only things you can craft that might bring you some income.
Your best bet with WUKs is to pair up with someone grinding out smuggler and needs to do their slicing. You can hand-make them swords and WUKs, and then for each WUK they successfully use while you're sitting close by, you get 90 more XP. It's not much, but considering it takes 360 slices to finish Slicing 4, that's 32,000 XP -- almost a full first-tier box -- you get for free.