Weaponsmith Archive
Thread: Question For Weaponsmiths from a non-weaponsmith
Personally I exp components mostly inSAC with 1 or 2 in speed. Then on the final assembly I look at where I am. I ussually go all damage, but if the speed is high I throw a point or so there. I keep them around 2.4-2.7 + / -. Most people now look at SAC and damage...some DPS. I am a master smuggler so I will also give a basic speed slice. This has worked on the high end weapons, i.e. CL 54 and some CL 40 stuff. Just the CL certification implies that the buyer will have some speed mods, therefore be closer to the speed cap and looking more for SAC and damage stats.
For the lower level stuff I worry less about SAC and more about speed because at that level they wont have the speed mods others do.
It is late and I am pretty tired. I hope this helps. Actually I just hope you are able to understand what I wrote ![]()
Well from what I have seen looking and adding up numbers about the only ones close to being at speed cap on a 2.0-2.3 weapon without skill tapes are pistoleers, fencers, and TKs.
I know my MPikeman even with +25 polearm speed wouldn't be speed capped but the way the skills can be stacked now you can get +50 from skill tapes. General speed and profession specific speed. Do you think this is what most people are shooting for personally?
How high is your SAC if your running out of action? I never run out of action and I don't use buffs all that often. My weapons SAC is 98. weapon speed (modified) is 1.43.
Even fighting mobs 6 levels above me I don't run out of action.