Weaponsmith Archive
Thread: PowerHammers: What are you using??
42 min, 48 max, -.5s, +13 wound cores
-10 SAC red cubes
I tried messing around with a PH using lower stat'd cores, but it came out to be Garbage. I hear some of you guys getting incredibly low SACs and close to or over 1100 damage on some hammers using Looted stuff, just wondering how you did it, experimentation wise.
Is it still better to ue mediocre to decent Acklay Bones over Geo cores and Cubes??
Any advice would be great!
Red cubes and geo cores. Getting into the -20's on SAC as opposed to the 8-10 range on plain advanced cores.
Last PH I made came out at 82SAC with 980 damage. I'm not sure how to get them into the 1100 rangewhile keeping the SAC low. I've seen others that have reached the 1100 mark but with SAC's of 130 making them practically worthless.
As you already know acklay bones are worthless as they dont have a SAC reduction mod. Red cubes are the closest we get to stocks like the ranged version. But no krayt tissue for melee. Wouldn't mind at all if they intro'ed another damage mod for certain weapons.
I cry everytime I see a crafted weapon with a SAC above 100. ![]()
Message Edited by Soogle on 08-04-2005 02:07 AM
I dont think you can craft 1100 max dam hammers after CU without getting the SAC to 130
I made 3 hammers from -14 cubes, dam 18agentsand SR= 1000 Kammris Iron.
You can see them on the Sunrunner Galaxie trade.
Teclis
Mapiasal
Master Weaponsmith 12 pt. FS/Master Rifleman
Carini
Master Swordsman/Master Doc
I hoping to get something nice with the looted cores and those cubes, but looks like my 1126 max, 104 SAC will still be better.